Super Mario Maker

Emmett Brown said:
MnSG said:
Super Mario Bros. Mario doesn't even have any sliding sprites, which can easily explain the absence of slopes.

that is literally no excuse considering all the new *bleep* they made for smb1.

the much bigger problem would probably be that slopes would look plain weird with smb1's block structure

I don't see how it will look "weird", but yeah, I agree with you; it's a horrible excuse.
 
The bigger sins, however, isn't so much the lack of slopes, but the fact that there are object limitations, AND course length limits as well. Obviously, Nintendo didn't want players to be uploading ridiculously long courses, but only being allowed to place up to 2000 block objects on a course heavily limits how you can set up your courses.
 
MnSG said:
The bigger sins, however, isn't so much the lack of slopes, but the fact that there are object limitations, AND course length limits as well. Obviously, Nintendo didn't want players to be uploading ridiculously long courses, but only being allowed to place up to 2000 block objects on a course heavily limits how you can set up your courses.
I would've guessed. I've been leery on the object and upload limits ever since they're announced, saying that these limits will bite editors at one point of the other. Guess I wasn't wrong. I hope hackers and modders get their hand on this game at one point because that would be a godsend for creators. At least I hope it's those who just want to expand the toolbox and remove those limits.
 
MnSG said:
The bigger sins, however, isn't so much the lack of slopes, but the fact that there are object limitations, AND course length limits as well. Obviously, Nintendo didn't want players to be uploading ridiculously long courses, but only being allowed to place up to 2000 block objects on a course heavily limits how you can set up your courses.
Honestly the limits aren't that restrictive, I've only really been hindered by the block limit once, and even then the level I was creating was horribly complex. They only become a burden if you're trying to add multiple areas with doors imo.

Also, most of the limits are justifiable considering the lack of checkpoints. Like, I respect someone who wants to put effort into making an incredibly long, challenging level, but if I die at the very end then honestly I don't have the time or patience to go through it again unless it's a really good course. Less is more etc. etc.
 
To be fair, I did run into a challenging course while playing the normal difficulty 100 Mario Challenge, which wiped me out with a blind Thwomp attack; I had no warning of its presence whatsoever.
 
GBAToad said:
MnSG said:
The bigger sins, however, isn't so much the lack of slopes, but the fact that there are object limitations, AND course length limits as well. Obviously, Nintendo didn't want players to be uploading ridiculously long courses, but only being allowed to place up to 2000 block objects on a course heavily limits how you can set up your courses.
Honestly the limits aren't that restrictive, I've only really been hindered by the block limit once, and even then the level I was creating was horribly complex. They only become a burden if you're trying to add multiple areas with doors imo.

Also, most of the limits are justifiable considering the lack of checkpoints. Like, I respect someone who wants to put effort into making an incredibly long, challenging level, but if I die at the very end then honestly I don't have the time or patience to go through it again unless it's a really good course. Less is more etc. etc.
Oh yeah, lack of checkpoints. But nothing is stopping anyone from abusing the time limit to make a level hard so I still advocate increasing the upper limit.
 
There's another Mario costume coming, although it's likely to stay in Japan from the way things look. Essentially, this is the new costume...

super-mario-maker-mario-kun-656x492.jpg

Thanks for reading.
 
It's Mario from the Super Mario-Kun receiving a costume

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Oh my god they actually reference that manga for once. That's freaking amazing.
 
Looks more like Mario than the 8-Bit Marios look like Mario.