Super Mario Maker

Don´t forget to include replay value on good level design, for instance areas accessible only with a specific powerful.
 
NathanBros said:
Don´t forget to include replay value on good level design, for instance areas accessible only with a specific powerful.

It's too bad that even that won't guarantee that you'll be receiving stars from other players.
 
You don't use good level design to get stars, you make automatic Marios that play music and/or pay streamers to play your levels
 
Uniju said:
You don't use good level design to get stars, you make automatic Marios that play music and/or pay streamers to play your levels

That's what can be so stupid sometimes. You work hard on a course, only to see it get pushed aside by something that's a lot less rewarding to play. And even if people play your courses, they don't even bother to star them.
 
It wouldn't be so bad if the dang stars aren't connected to how many levels you can upload.
 
Finally got my second medal so that was cool.

Mario Party Δ said:
It wouldn't be so bad if the dang stars aren't connected to how many levels you can upload.
I think it was a good design decision because it forces the players to think through their level and not just spam the servers / piss everyone off with shitty ones. However, the numbers seem pretty excessive, especially when it's so hard to get stars unless you're actively promoting your levels. I'd expect the second medal to be around 10 stars rather than 50, then scaled accordingly.

Uniju said:
You don't use good level design to get stars, you make automatic Marios that play music and/or pay streamers to play your levels
Or that

NathanBros said:
Don´t forget to include replay value on good level design, for instance areas accessible only with a specific powerful.
I personally wouldn't consider replay value *that* much of a priority. It's certainly nice to have, but given there's thousands of levels available already it's unlikely that someone is going to spend time replaying the same world, especially if they come across it through the 100 Mario Challenge or something.

I usually don't replay levels unless there was something design-y in them that I liked and wanted to check again, though for that I'd also download it and play it through Create mode.
 
Santa said:
I think it was a good design decision because it forces the players to think through their level and not just spam the servers / piss everyone off with *bleep*ty ones. However, the numbers seem pretty excessive, especially when it's so hard to get stars unless you're actively promoting your levels. I'd expect the second medal to be around 10 stars rather than 50, then scaled accordingly.
It's supposed to mitigate level flooding, sure, but the reality is that you're going to get swamped anyhow. Instead of limiting people by how many comments/stars they get, implement a better function to filter and search levels. If you're desperate, maybe limit uploads by a time limit (kind of similar to how we can't post simultaneously several times). Not sure.
 
I think I found the hardest level so far:

9199-0000-0041-CE46

sent to me by someone in a twitch stream chat.

it actually requires abusing super mario maker glitches.
 
https://twitter.com/randomtbush/status/647213648377720832

Windows Logo for fucking sprite costume man...


But Baby Mario was considered to be added as a Costume Mario and I only ask...........the letter "y". YYYYYYyyyyYy
 
Baby Luigi said:
https://twitter.com/randomtbush/status/647213648377720832

Windows Logo for *bleep*ing sprite costume man...
I called it, Windows Logo DLC character for Smash 4.