Mario Kart reflections

Re: Reflections of past Mario Kart games (64)

64 has great tracks, good controls. The AI makes the game challenging, even if it's not fair sometimes. I loved the fact you can hit characters to make them spin out, that feature made weight more useful while this caracteristic is not very useful in other Mario Kart, I would like it returns.
And also this game is fuĺl of glitches which are fun to use.
 
Re: Reflections of past Mario Kart games (64)

Mario Kart 64 was all right. It was a fun multiplayer experience, though I enjoyed Super Mario Kart more than this one. It threw the series into the direction of a more party-oriented game, which can be both a good thing and a bad thing.
 
Re: Reflections of past Mario Kart games (64)

Baby Luigi said:
Super Smash Misty said:
Super Smash Misty said:
Ah, Yoshi Valley
The best course ever
Excluding Royal Raceway and its Peach's Castle
They should add things like that to more courses in the future

They walled off Peach's Castle in Mario Kart 8 >___________________________>
That was my favourite thing about MK64...
 
Re: Reflections of past Mario Kart games (64)

Potted Piranha Plant said:
Baby Luigi said:
Super Smash Misty said:
Super Smash Misty said:
Ah, Yoshi Valley
The best course ever
Excluding Royal Raceway and its Peach's Castle
They should add things like that to more courses in the future
They walled off Peach's Castle in Mario Kart 8 >___________________________>
That was my favourite thing about MK64...
Same. I play it sometimes just to explore the castle's courtyard.
 
Re: Reflections of past Mario Kart games (64)

Infestissumam said:
It threw the series into the direction of a more party-oriented game, which can be both a good thing and a bad thing.
How?
 
Re: Reflections of past Mario Kart games (Super Circuit)

15th for me right now.

I liked how this game had the original's courses in it as a nice bonus, but there were too many repeats (SEVEN BOWSER CASTLES) with the original's added on, but not counting those they did a decent job (four Bowser Castles was the main offender) compared to Super Mario Kart, at least.

I'd also like to mention I hated that repetitive nature the original had because I've only remembered that now. There were only eight original tracks, the rest were just sequels.
 
Re: Reflections of past Mario Kart games (64)

Super Circuit: Terrible controls, bad ranking system, repetitive courses. Music on retro tracks are the only good thing in this game.
 
Re: Reflections of past Mario Kart games (64)

I liked this game. Sure, controls were slippery, but the courses were unique and fun.

The ranking system did suck though.
 
Re: Reflections of past Mario Kart games (Super Circuit)

Personally, I felt the ranking system gave a nice challenge but it's wayyyy too stringent. It's mostly hard because of the controls though. I mean, I get penalized if I use Yoshi (who gives a zero ranking bonus points compared to Bowser where you get 45 ranking bonus points)? Not that I'm complaining about it

I love the Super Circuit tracks but Nintendo has some sort of vendetta against Super Circuit. Case in point for their retro selections:

DS: Luigi Circuit, Peach Circuit, Bowser's Castle 2, Sky Garden
Wii: Bowser's Castle 3, Shy Guy Beach
7: Bowser's Castle 1
8: Mario Circuit

With the exceptions of Shy Guy Beach and Sky Garden, they chose, like literally, the blandest Mario Kart tracks. Are they seriously like, "Hey, let's choose the generic Super Circuit tracks and ignore the stand-out tracks like Cheese Land and watch the Mario Kart fanbase squirm!"

Though I honestly think their GBA Mario Circuit arrangement in Mario Kart 8 is still fantastic.
 
Re: Reflections of past Mario Kart games (Super Circuit)

My favorite tracks were Boo Lake, Cheese Land, Cheep Cheep Island, Ribbon Road, and Rainbow Road.

Baby Luigi said:
With the exceptions of Shy Guy Beach and Sky Garden, they chose, like literally, the blandest Mario Kart tracks. Are they seriously like, "Hey, let's choose the generic Super Circuit tracks and ignore the stand-out tracks like Cheese Land and watch the Mario Kart fanbase squirm!"

I REALLY hate that. I was hoping they would change this time, but nope. I wouldn't even be surprised if GBA Rainbow Road is skipped over in MK9 (if that ever comes).

Baby Luigi said:
Though I honestly think their GBA Mario Circuit arrangement in Mario Kart 8 is still fantastic.

I like it too.
 
Re: Reflections of past Mario Kart games (Super Circuit)

Well I was relieved regardless that it wasn't a GBA Bowser Castle but that's like my lowest expectations are met: using a freaking circuit instead.