Donkey Kong Country: Tropical Freeze

Has anyone else gotten the poison water vibe while playing the Juicy Jungle world? The purple juice easily reminded me of the poison water from the New Super Mario Bros. titles, but at least it doesn't cost you any lives for falling in.
 
BMB said:
It definitely is better than DKCR so far, and it is far from being an "expansion pack" of the first one like SMG2 was. It definitely is it's own unique sequel.
I can tell you were thinking of me when you said this.7

I won't give an opinion out until I play the game.
 
MnSG said:
Has anyone else gotten the poison water vibe while playing the Juicy Jungle world? The purple juice easily reminded me of the poison water from the New Super Mario Bros. titles, but at least it doesn't cost you any lives for falling in.
No its just cosmectic. Haven't got to play for 2 days. Time to tackle the rest of 7 tonite.
 
Why oh why did Hard Mode have to do away with the checkpoints??? If they had left them in the games difficulty still would have been legendary. If you fall for one dirty trick, you lose ten or 15 min. of gameplay. Also you must get all the KONG letters in Hard Mode for a perfect record. All it does is turn the star by your stats blue, thanks a lot Monster Games for giving them the idea when you did this in DKCR 3DS BUT AT LEAST YOU DIDN'T TAKE OUT THE MOTHER FU(KIN CHECKPOINTS as if the challenge for Hard Mode ain't bitch enough!

Well, at least the checkpoints are irrelevant to the hardest levels of the game like the Ks and the bosses, but the normal levels are excruciatingly hard this time around. Oh God I can imagine the horror of Sea Breeze Cove having to not touch a single urchin or bomb or spike or electric eel or ANY THING when it is sooo easy to do so. AND having to get all the KONG letters and no pig with glasses to give me a checkpt. But let me tell you right now tho, I will make NO APOLOGIES for spamming Dixie in Hard Mode. If I could, I would carry her around in a holster for Hard Mode. Believe me it is HARD ENOUGH without her pony-tail. Even for levels where you think Cranky would be more useful, Dixie would still probably be better, with few exceptions. But I finished World 7 with DK Hard Mode because I wanted to do it while it was fresh in my mind the way I was used to doing it.
 
Yeah, taking out the checkpoints is bullshit, so I pretty much use Dixie for every level, although I would probably advise using Cranky for the bosses, except Skowl, since he can bounce on spikes and higher than Dixie. Seriously I died like 30 times on the world 3 boss. The lack of checkpoints wasn't so bad in the first three Worlds (except for maybe Frantic Fields and Bramble Scramble those levels are long), but I was feeling the crunch in World 4 and like I said previously, any Rocket Barrel will be the end of me. I hate them. Every single one of them.

Cranky seems to be the best bet for underwater stages too since he can kill Urchins with his cane and Retro decided that half the enemies in the underwater stages should be Urchins, but don't take my word for it because I died at the end of Deep Keep and decided that I had enough of the game (for real this time).

The game may as well have been called Dixie Kong Country.
 
Ira Gamagoori said:
Yeah, taking out the checkpoints is bull*bleep*, so I pretty much use Dixie for every level, although I would probably advise using Cranky for the bosses, except Skowl, since he can bounce on spikes and higher than Dixie. Seriously I died like 30 times on the world 3 boss. The lack of checkpoints wasn't so bad in the first three Worlds (except for maybe Frantic Fields and Bramble Scramble those levels are long), but I was feeling the crunch in World 4 and like I said previously, any Rocket Barrel will be the end of me. I hate them. Every single one of them.

Cranky seems to be the best bet for underwater stages too since he can kill Urchins with his cane and Retro decided that half the enemies in the underwater stages should be Urchins, but don't take my word for it because I died at the end of Deep Keep and decided that I had enough of the game (for real this time).

The game may as well have been called Dixie Kong Country.
You're giving up? You don't have to give up. Just take it one stage at a time. No one stage individually can likely keep you licked forever if you persevere at it.
 
Chuck Ballymoo said:
You're giving up? You don't have to give up. Just take it one stage at a time. No one stage individually can likely keep you licked forever if you persevere at it.

I pretty much gave up trying to 200% complete Returns's Mirror Mode. You expect me to defeat Colonel Pluck with only one heart? That's just stupid!

Anyway, while a couple levels may be simple to beat without taking any damage, the temples and boss fights are another story.

Ironically, the fifth boss, Bashmaster, is unusually easy to beat with Dixie once you've figured out his attack plan; I had to do a lot of retried runs, just to get the gold, and the no damage award in Time Attack. However, I've seen times under 3:10, which probably means that those players were taking huge gambits by jumping on Bashmaster's head while he's still holding his hammer high; neither of them got the no damage award.
 
i just tried the second boss... oh my god, that's hard... i almost beat it, but that third stage killed me
 
Elsa said:
i just tried the second boss... oh my god, that's hard... i almost beat it, but that third stage killed me
On Hard Mode I'm hoping?

And MnSG, COL. PLUCK is absolutely NOTHING when compared with Thugly on Mirror. And I mean NOTHING!
 
Chuck Ballymoo said:
And MnSG, COL. PLUCK is absolutely NOTHING when compared with Thugly on Mirror. And I mean NOTHING!

Amusingly, I actually defeated Thugly in Mirror Mode.

Anyway, on another subject, I've been doing a couple Time Attack runs now.