I've read the Shroom Spotlight template regarding Dr. Mario World models and, ah, several things I wanna say:
- 8-Bit Doctor Mario is, iirc, texture animated, not key-framed. He uses the same principles of animation as sprites.
- Some doctors use vertex animations for their losing poses or a morph modifier. Dolphin, Koopa, and Lakitu iirc used them for their mouths. The reason I hadn't uploaded them earlier was that I ripped them before they were released, so I can't get an approximation of what their mouths look like as vertex animations aren't recorded in the model.
- Winning animations is do-able. I'll get around doing them.
- Skill animations...I could try
- Not only there's attack, there's getting hit as well.
I probably won't finish this in a span of a month before the next spotlight but I'll see what I can do.