Now that awards are over, I'd like to share some bonus stuff related to my presentation/behind the scenes.
This presentation became more ambitious as it went on, when I first began making the sprite portion, doing 3D scenes wasn't part of the plans. I was still figuring out where it would go from there, when I remembered that I had commissioned an N64-styled model of my avatar from MrPr1993 on VG Resource, and it would be perfect to use for the SM64 portion of my comic. This is the first time I've used said model in a project, and it's not rigged but instead, divided into pieces which I arranged individually for the poses. (This is also how Mario is modeled in Super Mario 64). Here's some of the renders from that.
As I began making the SM64 scenes (which mostly used screenshots of HD video from YouTube for its environments) I thought perhaps I should go all the way and make scenes like this for Super Mario Galaxy and Odyssey.
Galaxy, thankfully, had very accurately emulated environments up on noclip.website, which was a HUGE help setting up these scenes. The Comet Observatory, in addition to looking almost perfectly like it did in-game, included NPCs such as Rosalina so I didn't have to make my own renders. (I did end up rendering Rosalina for the ending group picture). For both the Galaxy and Odyssey segments, I used BLOF's model. It was probably a bit too high quality for in-game Galaxy, but it was the closest I could get and at least matched promotional art and designs. I'm particularly proud of this render inspired by Super Mario Galaxy's cover:
As I developed the Galaxy segment I was constantly thinking about how I'd manage the transition between Galaxy and Odyssey. Eventually I decided Luigi would be involved, but a scrapped idea would be that I notice the Odyssey flying by and stealthily hitch a ride, noticing Mario inside it. For New Donk City I also used noclip.website, though that model was rendered far less accurately to in-game so I had to use many filtering effects to make it look somewhat legit. Also, about when I got to the part where Mario is falling, I refreshed and found Odyssey had completely been removed from noclip.website, so the windows in the background in that scene, as well as the ending backdrop, came from actual screenshots I took in Odyssey. Though, the scene where DK gets hit by a barrel uses a previous shot I had already used in an earlier panel from noclip.website. As you might have noticed, the style of these panels took inspiration from the slide-based cutscenes in Mario vs. Donkey Kong. That's part of why they weren't animated, though most of it was time constraints.
Fun fact: the image I grabbed of this scene for the credits GIF has Pauline's face icon left in: a layer I forgot to hide. You can't really see it due to the low resolution but that's definitely a goof on my part
Here are some screenshots of setting up the renders:
Some of the renders were irregularly posed to get a certain effect from specific angles, such as this one where Mario's neck is distorted weird from other angles.
Giant Mario
And finally some transparent renders.