Mario Kart 8 / Mario Kart 8 Deluxe

J & Siph said:
BOTW Link shares the same character slot at Link on the CCS

Which makes the metals look worse because they could've easily been skins for Mario and Peach, but instead they take up slots. BotW Link does not.

Anyway, this content is nice and all, but a part of me was thinking "That's all?". At least there's hope for more later on down the road, but I still want Birdo.
 
new stuff's ok

*goes back to blue falcon/azure roller*
 
Cheeze said:
J & Siph said:
BOTW Link shares the same character slot at Link on the CCS

Which makes the metals look worse because they could've easily been skins for Mario and Peach, but instead they take up slots. BotW Link does not.

That's pretty much because Metal Mario and Pink Gold Peach are much heavier than their normal counterparts.
 
They also have different voices and different animations.
 
If we are getting new content, then please for the love of God give us Diddy and Birdo. They're all this roster needs to be perfect.

Well that and Petey Piranha but I've given up on him coming back.

When Mario Kart 8 dropped I had two complaints. 1. Battle Mode and 2. the roster. Deluxe fixed the first one and almost got there for the second. An expansion with Birdo, Diddy, a few more popular characters, and some more iconic tracks revamped and you've pretty much got the perfect Mario Kart.
 
there's no perfect Mario Kart if Rosalina still has does , now outdated, awful voice clips so therefore MK8 will forever be trash and i want MK9.



I mean, i just hope legit DLC aside from this update comes next :)
 
Cheeze said:
J & Siph said:
BOTW Link shares the same character slot at Link on the CCS

Which makes the metals look worse because they could've easily been skins for Mario and Peach, but instead they take up slots. BotW Link does not.
I mean, after Mario Kart 8 Deluxe showed how many slots you can have and after Villagers have been split there, I don't think that "taking up slots" is a valid argument against characters that are added any longer - I personally never thought that in the first place, considering how Mario Kart 8 showed how characters with different stats could stay in the same slot.
 
Sadly, even with the new Breath of the Wild content, no amount of Mario Kart 8 Deluxe content will get me to ditch the original Wii U game. And besides, I've basically retired from online play after Miiverse closed up shop.

Also, it should probably be noted that Mario Kart 8 Deluxe does not remember which voice clips were played whenever you view your highlight reels. Compare that to Mario Kart 8, where the highlight reels remember exactly which voice clips were used during the race.
 
Mods are the only reason I play the Wii U version instead of the Switch. It feels too good to race on 7 laps with custom music, models, and voices.
 
MnSG said:
Also, it should probably be noted that Mario Kart 8 Deluxe does not remember which voice clips were played whenever you view your highlight reels. Compare that to Mario Kart 8, where the highlight reels remember exactly which voice clips were used during the race.

Glad I'm not the only one bothered by this. I still don't understand why it's like this in MK8DX. Is it a glitch that Nintendo has overlooked this entire time? It's a really jarring oddity if you ask me. Hearing Link go "HAAAA!" every time after getting a boost gets annoying fast.
 
Cheeze said:
Hearing Link go "HAAAA!" every time after getting a boost gets annoying fast.

I have my character yell loudly whenever he does a trick animation and it makes me giggle every time.

Pretty sure what you're referring to is not really a glitch, just an major oversight, considering replays just technically play the game with the data stored in them. It's the main reason your Smash 4 replays break after an update: the game is playing live, but with data from the recording: one time, at the end of the match, I saw the CPU opponent performed a different move in the replay than what he actually did.