Unpopular opinions about the Mario series

Mario Party: Island Tour was a good game.

I could just as easily say this for Ultra Smash, Yoshi's New Island, Mario Party 9, or Mario Party 10, but I felt like picking Island Tour out of these. It doesn't deserve a Metascore of 57.
 
I like Island Tour, but I think its criticism is well-justified.
 
Star Rush is better
 
Star Rush is the best 3DS Mario Party title and was the best Nd Cube Mario Party title until Super Mario Party.
 
Mcmadness said:
Star Rush is better
Sorry, I disagree.

Island Tour has more minigames, real boss battles, a story mode, and unique boards. And they really are unique; each board has an entirely different set of rules. It may be a bit luck-centric, but if you're playing multiplayer, does that really matter? It doesn't quite match up to the console installments, but it is by far the best of the 3DS Mario Parties.

Star Rush has much fewer minigames, those "boss battles" from MP9 and MP10, no story mode, and a lot of bland boards that are incredibly similar. Toad Scramble was great, but the only other main mode, Balloon Bash, isn't that entertaining. And all the other modes are hardly worth playing more than once. The soundtrack was okay, but pales in comparison to Island Tour's. It's not a bad game, but ultimately it qualifies as "mediocre" in my book.

Although both are better than the good-but-very-overpriced "Mario Party Ultimate".
 
Island Tour's boards feels like it doesn't matter what you do in-between sessions, and there's always a single ridiculous gimmick in nearly all of the boards that make them far too heavily reliant on luck for, I feel, like players to put in any actual effort to winning the game. I mean, I get that it's Mario Party and there's always going to be luck involved but I feel like Island Tour ramped it up to extreme levels to, like, why do I even bother trying to win minigames any more when the rewards aren't that great or there's luck-based elements that hold it back (and many boards don't even feature minigames to begin with).

Perilous Palace Path, in theory, you should be able secure a lead by winning the minigames, getting Gold Dice Blocks, and earning items, but the random events in the board like the Thwomp and Goomba Tower equalize it out far too much in favor of the lucky person.

Rocket Road lets you roll zeros when you least expect it and eat up all of your boosters and otherwise lasts far too short to have any significant impact on you. If you roll a single x5 Booster on the higher numbers, you win the board, that's how short it lasts.

Banzai Bill's Mad Mountain has you praying someone doesn't roll a Banzai Bill or land on the Banzai Bill space at the wrong moment. That's pretty much the entirety of this board.

Kamek's Carpet Ride is probably the best one with its Power Precision and Precision Cards but it's still heavily luck-based.

Shy Guy's Shuffle City isn't even available to single-players, subtracting board count total.

Star-Crossed Skyway, the one board that could good use of minigames every turn and an item system, doesn't feature minigames and items and instead relies again on luck to reach there where desired, either first or last (or land on the swap spaces) to get the most Mini Stars from the Mini Star Stage stuff.

Bowser's Peculiar Peak lets players be safe when you roll doubles, actually placing first in minigames in a round of four players is actually pretty bad since you avoid rolling doubles. There's also a lot of luck-based board elements too like the bomb blowing up the wall thing and the final Bowser challenge.

I do agree the quality of the minigames is much better in Island Tour, but Star Rush also had Coinathlon and a much stronger board gameplay mode, something I feel contributes to a stronger experience with the expense of fewer minigames. Balloon Bash and Mario Shuffle is both pretty ass yeah.



EDIT: If you want an Island-Tour style race to the finish board done right, look no further than Mario Party 5's mini-game circuit in the Mini-game Mode. That mode awarded you items when you win minigames. No extra frills or nonsense attached to it like in Perilous Palace Path. No Goomba Tower junctions or Thwomp switches.
 
But doesn't Mario Party 5's version have Bowser spaces that can screw you over?
 
It does, but from rereading the article, you can move only when you win minigames to begin with so.
 
Paper Mario becoming self aware was a good idea.
 
Even when Bowser mentioned that he can't keep up with plot threads that complicated?