Letter Quest Remastered
Completed Normal mode at 100% (all Stars collected). Here's a picture of what happens if you got them, assuming you don't want to go through this game:
If you are old enough, you might remember Bookworm Adventures. The basic gist of that game is that you're in turn-based battles with enemies, and you use the letter tiles at your disposal to form words, transforming into attacks that will hit the enemy. There might have been a game with this concept, but Bookworm Adventures made is quite popular since Popcap Games made that game, and they're a developer that knows how to make games that appeal to casual and core players.
This game basically takes the basics of Bookworm Adventures and made it a lot more like an RPG, for money can be used to upgrade the character, weapon and even the battle HUD (like being able to view how much the word can do damage). Money of course is also used to buy stuff, like books that can be equipped and potions.
Between the two games, I feel that they have their strengths and weaknesses. The strength of this game is how much content there is: there are 40 levels each with Normal, Timed, Challenge and Ultra Challenge. The Challenges are rather creative so there's variety. Moreover, there's even an Expert mode so at least there's something that I can sink my teeth into. The weakness of this game, I feel, is that it felt slower than its inspiration, and I can name a few reasons this is the case. Bookworm Adventures, on the other hand, is very streamlined, since you can just progress through the game and not worry about stuff like buying one of the many upgrades as is the case in Letter Quest. There's also the fact that Letter Quest has less production values since the enemies and equipment have little variety compared to Bookworm Adventures.
To name one reason Bookworm Adventures is a streamlined game, I will give an example of how both games handle Jewel Tiles: Bookworm Adventures rewards you with a tile if you made a high-scoring word, whereas Letter Quest rewards them randomly. Moreover, each of the Jewels in Bookworm Adventures provide a power bonus for the entire word, whereas Letter Quest doesn't. Finally, Bookworm Adventures have tiles that inflict status on the enemies including poison and bleed, while Letter Quest's ones only buff the player. If you combine these three things, you will find out that Bookworm Adventures has momentum in the game that makes it very ideal for speed runs, while Letter Quest is not as exciting to watch despite being a shorter game.
Don't get me wrong: it's still a great game for what it achieves to be. It's just that I feel it's unfortunate that Popcap Games stopped making these type of games in favour of more Plants vs Zombies so other indies have to fill in the void, with this game being a prime example.
Thank you for reading.