Be honest. What do you think? Should there or should there not be?
I'm not saying the story is dull. I'm saying that the colors and aesthetics of the game happens to be very dull. If you compare the atmosphere of Super Smash Bros. and Brawl, you can see the difference.Dr. Javelin said:The Subspace Emissary dull?
But it contains the only-ever cinematics with crossover characters. The cutscenes were great, the story was okay, the gameplay was at least enjoyable...
I don't see what you had a problem with. Besides, they're in the Smash Universe, not the Mushroom Kingdom. The game isn't only about the Mario series so the best way to merge universes is to make an entirely new setting for them.
No, not necessarily. I think Brawl can just use a little more vivid colors, that's all. Meta Knight's Halberd can be a brighter black. Kirby's body can be a little more pink. The problem with this game, is that the developers try to achieve this "serious" feel to the game by slightly de-saturating the colors, if you know what I mean.Dr. Javelin said:The colors...
So what you're saying is because they didn't use super cartoony visuals, the colors are dull now.
That doesn't make sense at all. Yes, the colors are more subdued but that means that they actually tried to make realistic backgrounds. Would you rather they take the Halberd and slop bright red paint over it? So it isn't dull?
I see absolutely no point in posting in marquee....YoshiMonsta said:Yeah It would be good to have enemies and bosses from many varieties
Try playing Halo on Legendary Mode. The first Halo.Ornithologist Mario said:Intense difficulty is a killer in the Subspace Emissary.
The story wasn't very good for a crossover. It should focus more on characters walking through worlds. And there's the obvious Kirby bias while characters like Link and Mario don't play as big roles.