Mario Sports Mix

Ornithologist Mario said:
I really dislike the small roster and the broken Final Fantasy Characters.
This, I loath the small roster... if the roster was bigger(25+) then I wouldn't really mind the FF characters as much.
 
^Did anyone really mind the FF characters in Mario Hoops? I remember there being barely any complaints against them (but I guess that due to the fact that Hoops had more characters in its roster).
 
Considering that Square Enix was involved with this game, it's pretty much typical that one of that company's franchises would be involved as well. However, seeing both Final Fantasy and Dragon Quest get represented is rather surprising, to say the least.
 
Propeller Toad said:
^Did anyone really mind the FF characters in Mario Hoops? I remember there being barely any complaints against them (but I guess that due to the fact that Hoops had more characters in its roster).

I think Mario Hoops 3-on-3 had a rather large roster for a DS game.

Remember, we are comparing a DS game to a Wii game. DS isn't as powerful as the Wii.
 
^That is true, but I think the roster size was definitely one of the downfalls of the game. It's too bad considering that the Wii could have handled a much larger roster. Regardless, I still found the MSM to be very enjoyable.
 
Yeah, same thing here. Toad isn't treated like a team player unlike other games.

I have to wonder why a Wii game's roster is smaller than a DS game's.
 
The fact that Toad was not a team member/sidekick was one of things I especially liked in this game (he looked too generic otherwise).

I also wonder that to. Sports Mix pretty much removed all the generic minion characters from Hoops as well as Birdo and Dixie Kong (oddly enough). Perhaps it was the addition of four sports that caused an increase of memory? Regardless, while the game still has plenty of replay value, it's only lacking point was that it felt a bit too shallow (there weren't too many unique modes).

There must be a reason why the roster was this small (though I must admit that the Mario cast roster we received included the most important ones). Perhaps Square did this intentionally?
 
I don't quite think it's a memory issue. The Wii is a ton more powerful than the DS and can support more characters (look at Super Sluggers, 40+ characters with separate animations and stats!). Most games don't use up all their disc space anyway (Mario Kart Wii is one example). I don't know why the roster shrunk considerably in Mario Sports Mix
 
I think Square Enix was lazy or they forgot the characters.

I don't know why they would disappoint fans of Mario Hoops 3-on-3 by not including all the characters from that game.
 
Baby Luigi said:
I don't quite think it's a memory issue. The Wii is a ton more powerful than the DS and can support more characters (look at Super Sluggers, 40+ characters with separate animations and stats!). Most games don't use up all their disc space anyway (Mario Kart Wii is one example). I don't know why the roster shrunk considerably in Mario Sports Mix

Single-layered ISOs can hold up to 4.37 GB, but from what I found, when compressed, the Mario Sports Mix ISO (2.26 GB; NTSC-U) uses less memory than the Mario Kart Wii ISO (2.58 GB; NTSC-U).
 
It proves Baby Luigi's point, does it?