What Characters, Tracks, and Features Do You Want in a Wii U Mario Kart?

I thought living ? block is pretty funny for a playable character
 
I would play as that living ? block!
These are retro tracks I wanna see. I forgot to add MK64's track but I can do that later
Shell Cup
*GCN Sherbet Land
*DS Shroom Ridge
*Wii Toad's Factory
*3DS Cheep-Cheep Lagoon

Banana Cup
*DS Airship Fortress
*Wii Moonview Highway
*3DS Rock Rock Mountain
*GCN Mushroom City

Leaf Cup
*Wii Grumble Volcano
*3DS Neo Bowser City
*GCN Bowser's Castle
*DS Waluigi Pinball

Lightning Cup
*3DS Wario's Shipyard
*GCN Baby Park (10 laps)
*DS Cheep Cheep Beach
*Wii Dry Dry Ruins
 
I got lazy and copied and paste this.

Characters:
Mario
Luigi
Wario
Yoshi
Peach
Daisy
Waluigi
Toad
DK
Bowser
Bowser Jr.
Diddy Kong
Koopa Troopa
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy

Rosalina
Petey Pirahna
King Boo


New Characters:
Pianta
Noki


Retro Courses:

DS Delfino Square
Wii Coconut Mall
GCN Daisy Cruiser
GCN Peach Beach
DS Luigi's Mansion


Underline indicates a starting driver
Bold indicates an unlockable driver
 
Eh, there aren't enough older courses.
Also, Airship Fortress can't come back, it already appeared.
Same with Baby Park, Waluigi Pinball, and Mushroom City.
 
Discord said:
Eh, there aren't enough older courses.
Also, Airship Fortress can't come back, it already appeared.
Same with Baby Park, Waluigi Pinball, and Mushroom City.

Sooner or later, the past retro tracks will have to be reused. Mario Kart 64 has it the worst, especially since Yoshi Valley's setup makes it impossible to figure out who's beating who until the race is over.
 
MnSG said:
Discord said:
Eh, there aren't enough older courses.
Also, Airship Fortress can't come back, it already appeared.
Same with Baby Park, Waluigi Pinball, and Mushroom City.

Sooner or later, the past retro tracks will have to be reused. Mario Kart 64 has it the worst, especially since Yoshi Valley's setup makes it impossible to figure out who's beating who until the race is over.

I think the technology's improved, though. The game can keep track of characters getting lapped and all over the place via Mario Kart Wii when I hack it.
 
YoshiGo99 said:
They would have to make the CPUs smart for the course then so they won't get stuck

They're smart already. In Mario Kart 7, they back up when they drive into a wall for too long.

Mario Kart Wii also utilizes Lakitu picking them up if they get stuck at a wall for too long and Lakitu drops them back on the course. But those computers are dumber than Mario Kart 7's.
 
I'd like a Subcon/Super Mario Bros. 2 track...

Not sure what kind of features I'd like... Maybe you can actually drive using the Wii U controller...

As for characters... Well, here's a few I'd REALLY like to see:

-Kamek
-Wart
-Mouser
-Boom Boom
-Hammer Bro
-Tatanga

Some returning characters I wouldn't mind seeing again:

-Petey Piranha
-Funky Kong
-Donkey Kong Jr.
-Birdo

Some characters I wouldn't mind NEVER seeing playable again in a Mario Kart game

-Queen Bee
-Wiggler