babyluigionfire thread

  1. Dark Light

    Bad box arts

    In our large world of video games, we have plenty of decent, well-designed box arts, but there's also a world of hilariously terrible, hideous box arts. This thread is the place to post your finds and write about the ugliest and worst-put-together boxes. Nothing screams like meta box-art...
  2. Dark Light

    Level 9 CPUs

    This is the thread where you talk about them in every Smash game. To how dumb their antics are, to how cheap and broken they are, to how much they read your inputs and perfect shield your every move yet will still jun and jump into a fully charged PK Flash (yes, this happened in Ultimate), talk...
  3. Dark Light

    Favorite Mario Kart gimmick

    So, every console Mario Kart since Double Dash had some sort of defining feature that has separated them from other Mario Kart titles. Out of the following, which ones do you think implemented best? Mario Kart: Double Dash!! This one had two characters per kart, which could allow for co-op...
  4. Dark Light

    Water levels and why they suck in Mario

    I've never liked the water levels in Mario games. I think the main reason is their controls, especially in 2D platformers. Without certain power-ups, Mario controls like a sluggish, stiff brick who constantly sinks underwater where you repeatedly have to mash the A button in order to get any...
  5. Dark Light

    Trivia sections have almost never been good.

    Donkey Kong will look in the pit, and laugh menacingly if he wins. I was never really a huge fan of trivia sections in this wiki. Theoretically, they're supposed to be areas where you are supposed to plop interesting, miscellaneous information that cannot be fit elsewhere in the article, such...
  6. Dark Light

    Paper Mario artstyles: which do you prefer?

    Throughout its lifespan, Paper Mario has undergone some art-style changes, from its N64 inception, to the Wii U entry, Paper Mario: Color Splash. Paper Mario first started on the Nintendo 64, where its graphics are sprite-based and they're simply animated frame-by-frame, as traditionally...
  7. Dark Light

    Mario platform bosses, and what can be improved about them.

    Let's face it. Boss fights in the Mario platformers have never been a particular strong point for the series. Whether it's facing a character a countless number of times in a row with slight variations (New Super Mario Bros. DS, Super Mario Bros., 2,), Koopalings who don't even perform any...
  8. Dark Light

    Should Mario Kart have more expanded single player content?

    As of currently, all Mario Kart entries are stuck with Grand Prix, Vs Mode, Time Trial, and Battle Mode, and it has been this way since Super Mario Kart. Personally, I found it on the barebones side of things, with not much stuff to do for the single player other than race on cups for all cc's...
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