3D Land's a good-looking game, I like playing through the compact diorama-like levels, it's endearing. The clean graphic look's sleek, I enjoy when Mario games have just the right amount of abstractness, instead of whatever Odyssey did. It's a thin line to balance, when one of these things lean too far into one direction, hyper fidelity or rudimentary simplicity, the world quickly ceases to be meaningful to me.
Super Mario 64 and Super Mario 64 DS are my best example of what I mean. N64, too many flat colors, too geometric it's nothing to me but a wacky digital sandbox to blast through, it's a fun toy. DS, there's texture, there's life, but it's not real life, it's a cartoon, there's still clear deliberateness and artifice to its pieces but no longer am I looking at glue, I'm appreciating the world's stitches. My favorite Mario games are like sweaters, does that make sense? Don't answer that. I can vibe in them, they're satisfying, that's as well as I can phrase it. If the game's not a sweater it should be a cute little insect I can admire in my palm, pretty much everything in-between feels awkward. This applies to more than Mario actually, it applies to my taste in video games in general... Similes. Tangents. 3D Land's a good-looking game that found a sweet spot.
Super Mario 64 and Super Mario 64 DS are my best example of what I mean. N64, too many flat colors, too geometric it's nothing to me but a wacky digital sandbox to blast through, it's a fun toy. DS, there's texture, there's life, but it's not real life, it's a cartoon, there's still clear deliberateness and artifice to its pieces but no longer am I looking at glue, I'm appreciating the world's stitches. My favorite Mario games are like sweaters, does that make sense? Don't answer that. I can vibe in them, they're satisfying, that's as well as I can phrase it. If the game's not a sweater it should be a cute little insect I can admire in my palm, pretty much everything in-between feels awkward. This applies to more than Mario actually, it applies to my taste in video games in general... Similes. Tangents. 3D Land's a good-looking game that found a sweet spot.