A little while back I was able to finish all two Robopon games, mediocre Pokemon clones, these games aren't underrated, they're rightfully ignored. Quick review.
Robopon 1 on GBC is just... such a miserable tedious experience. Every battle feels like it takes a millennium, EVEN WITH FAST-FORWARD ON AN EMULATOR! The absurdly high encounter rate of the dungeons doesn't help matters... Imagine, if you will, Pokemon battles where you need to buy and equip items to give your critters moves and instead of having a single PP amount for each move a single monster has, all its moves share one. Now, I saw some potential in that but the whole deal is too obtuse and tedious for its own good. Also if your Robopon faints? You can't use it again until you Game Over.
Does the story save it? It's my favorite part of it by far but... hell no.
Now, what separates this game from Pokemon is its irreverence, it knows you don't care, it even hates itself too. Instead of going to gyms to prove your Pokemon trainer skills and becoming the best there ever was, you have to battle Robopon Elites from the bottom of the ranks until you reach the top. Does that sound familiar? The difference is you don't who the elites are and where they are, you have to find them and make them drag their bums to the singular arena in the game so you can duke them. There aren't any routes, you use a world map to move from town to town to find the peeps.
This changes the story structure a lot and generally for the worse, every beat feels super contrived, and the game literally doesn't give a damn, it's so hilariously flagrant and I can't help but respect that a bit lol. Like, you'll defeat the big boss and then he'll just go "Man, gee wilkers, you got me, Elite8. Welp, that's it. Sure hope you don't VISIT BLUEBERRY LANE AND THEN ENTER THE CAVE OF THE MUFFIN MAN AND MURDER THE MUFFIN MAN AND BECOME ELITE 7. ". The writers made up everything as they went along so it's a bit unpredictable, the twists and turns can be mildly amusing, it's like playing a cynical comedy kids' anime from the 2000s, it's not SUPER funny though, a lot of jokes get played out for too long. After your ten millionth tedious maze story segment the novelty wears off.
The worldbuilding doesn't make any sort of sense. There are robots hanging out in the depths of the ocean, caves, forests, for no reason at all. It doesn't care. Whatever. Capture and fight with'em. Marginally more humane than Pokemon? Meh... The characters are flat, which would BE fine if they were at all entertaining, they aren't.
The art is... just edited Pokemon sprites for the overworld elements, I was dumbfounded by it when I played the game for the first time. Like, wow, is this even legal? Lmao?? The battle art is pretty cute tho, most of the designs are mediocre, many of them are too humanoid, some like Sunny are adorbs.
Robopon 2 was a LARGE improvement but ended up being alright at most for me, still, I think it deserves a more thorough breakdown.
On that note I'd like to briefly shout out a more promising GBC Pokemon inspired title.
Telefang, it's like if GSC and Link's Awakening had a baby, it's so forward thinking for a game of its time and has had such a good and quick pace so far.
It's the best looking, sounding, and running GBC game I've ever played, it'll shock you. Check out this
site for more info, now this is what I would call underrated.

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