OK done
Was not expecting someone to win in 4 mins lol when I only have 6 seconds left!
In the end I made a modification to King Kaliente's fight to make him much faster since yeah it wasn't working otherwise.
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Was not expecting someone to win in 4 mins lol when I only have 6 seconds left!
In the end I made a modification to King Kaliente's fight to make him much faster since yeah it wasn't working otherwise.
Dino Piranha - just Bowser Jr. he was meant to be quick and easy
King Kaliente - Bowser with a pipe dropping koopas, you throw them into the pit and when you do three they hit a POW block which defeats Bowser. Obviously this mimmicks sending things back three times whilst being blasted with fire in front of a lava (bubble) sea.
Major Burrows - some moles, with the sinking platforms to mimmick how you're always having to be quick to avoid damage. The big one has the key.
Bouldergeist - the stone blocks which you blow up with Bob-ombs just like the bomb boos in the original. The Boos are there because it's a ghost themed thing. The platforms are to simulate how the level is kind of chaotic and you need good timings. Chain chomp throws more attacks at you but can be eliminated by a Bob-omb. Once you gain access to the Koopa, you need a Bob-omb to kill it, just like you needed one more bomb boo to get rid of Bouldergeist's spirit form in the original. Phase 2 is basically the same but with two hammer bros to simulate the additional attacks and more platforms meaning you need even better timing. Unlike with the original, Phase 2 here may be easier than Phase 1 as it's harder to miss the platform making it easy to reach the Koopa. Unfortunately it didn't seem possible to stop the Hammer Bros. jumping out of the stone so they're actually quite easy to get rid of.
Fiery Dino Piranha - there wasn't much I could think of which would simulate the fight accurately so I had pipes with mushrooms and giant Koopas and a giant Bowser since this is kind of like a big monster with fire everywhere and you attack with big things that you send towards it. The fight is quite hard to lose if you make sure to always pick up the mushroom but if you're low on time you have to be quick with the big koopa shells.
King Kaliente - Bowser with a pipe dropping koopas, you throw them into the pit and when you do three they hit a POW block which defeats Bowser. Obviously this mimmicks sending things back three times whilst being blasted with fire in front of a lava (bubble) sea.
Major Burrows - some moles, with the sinking platforms to mimmick how you're always having to be quick to avoid damage. The big one has the key.
Bouldergeist - the stone blocks which you blow up with Bob-ombs just like the bomb boos in the original. The Boos are there because it's a ghost themed thing. The platforms are to simulate how the level is kind of chaotic and you need good timings. Chain chomp throws more attacks at you but can be eliminated by a Bob-omb. Once you gain access to the Koopa, you need a Bob-omb to kill it, just like you needed one more bomb boo to get rid of Bouldergeist's spirit form in the original. Phase 2 is basically the same but with two hammer bros to simulate the additional attacks and more platforms meaning you need even better timing. Unlike with the original, Phase 2 here may be easier than Phase 1 as it's harder to miss the platform making it easy to reach the Koopa. Unfortunately it didn't seem possible to stop the Hammer Bros. jumping out of the stone so they're actually quite easy to get rid of.
Fiery Dino Piranha - there wasn't much I could think of which would simulate the fight accurately so I had pipes with mushrooms and giant Koopas and a giant Bowser since this is kind of like a big monster with fire everywhere and you attack with big things that you send towards it. The fight is quite hard to lose if you make sure to always pick up the mushroom but if you're low on time you have to be quick with the big koopa shells.