Xiahou Ba
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  • I'm replaying Sonic Adventure 2 on PC for teh mods.

    Idk if my opinion is unpopular but I like treasure hunting, even more when you understand the map layout. And Death Chamber is my favorite Knuckles stage.

    Also, there's a cheat that makes all emeralds active on the radar (though it's still hard to dig them as the ! doesn't show up), and that's a huge QoL improvement in my eyes.
    Superchao
    Superchao
    treasure hunting is fun once you get used to it and knuckles is one of the only two characters i've A-ranked every mission with (eggman is the other)
    Xiahou Ba
    Xiahou Ba
    Yeah, at first, it's a bit disheartening to take a long time in your first time getting familiar at the map and getting an E ranking because you took a long time, but once you learn all of the rooms and all of the fun little secrets (and then understand what the hint computers are trying to say), it's pretty fun to find them. I also like how the emeralds/keys change their layouts, and there's a lot of different ways they can be hidden in any single map. Even the first levels like Dry Lagoon and Wild Canyon have lots of ways to hide the emeralds.

    I like Death Chamber, because I think it complements Knuckles's ability to run really fast (it's very fun running around rooms with him!), and there's a lot of landmarks that are properly tagged so that you're not completely lost. I think the only reason people may dislike it is because the hidden rooms screw with your radar but that's about it, and once you know what the hint computers are referring to, even the first hint is very useful at knowing which one is in a hidden room. I'm not the biggest fan of the large roaming maps (Pumpkin Hill and Meteor Herd come to mind) but perhaps I'll grow more appreciation of them if I play them more. Aquatic Mine does have annoying dripping sound effects that ruin what I think is an all right stage.

    I think the treasure hunting is an acquired taste thing. I think they're types of levels that are more fun when you replay them than when you first encounter them. I really like the large and detailed maps, filled with landmarks and secrets.
    Superchao
    Superchao
    i like Pumpkin Hill because yeah, it's a large roaming map, but it's open. you can just glide across the whole thing with ease and check it out. meteor herd doesn't have the same because of being generally level terrain so i feel you there

    as for rogue levels, favorite are security hall, and despite its nonsense mad space is always really fun to me. egg quarters is Eh because the scarab imo throws off the whole "run around and search" deal
    *insert Shakira music here*
    Huh? *Plays the smash ultimate theme* What?
    Xiahou Ba
    Xiahou Ba
    Lifelight sucks and would get bulldozed by Krypteria, Nightwish, and Epica any day of the week.
    • Angry
    Reactions: Blue
    zel
    zel
    a guy on a discord i used to be active on quoted lifelights lyrics constantly with no provocation to the point where he mighta ruined the song for me. or not. im just indifferent on it honestly
    Xiahou Ba
    Xiahou Ba
    I don't like how Lifelight is used, like 60 different times in the game. Yes, I had counted. I don't even think it's that good, the lyrics are far too cheesy in a song that you're supposed to take "seriously". If I wanted to listen to music in its genre, I'd just listen to symphonic metal, like the aforementioned bands I've listed.
    Have you heard of the Ukrainian game "You Are Empty"? (likely not but I'm bringing it up because it seems like a very BLOF-core game)

    Xiahou Ba
    Xiahou Ba
    Of course I haven't heard of the game because it's really obscure but I've decided to check out the video because Soviet Union stuff, of course! My first impressions are...the first cutscene looks really good, actually. It had a lot of artistic style and atmosphere, and I was surprised it actually set the pace for the rest of the game, because I was wondering if the game itself really was bad. I also agree with that the reviewer said in the middle in the video about Pokemon, about the whole handholding stuff, and it's actually a strong and consistent issue I have with Luigi's Mansion 3 recently: so many points in Luigi's Mansion 3 the game forces and railroads you (and nags you with E. Gadd bringing up dialogue boxes constantly to get you to get to another location) that it really could have done without it, I wanted to explore the mansion, not follow the scripted events.

    I've also decided to check out one of the scathing reviews from GameSpot, and the author claimed to not know what was going on...when I knew what was going on by watching the cutscene alone. It confused me. This is the review I'm talking about, whose title you're in for a ride, comparing playing a bad video game to the horrendous living conditions of the gulag:


    Much of the criticisms the reviewer had playing the game was unfounded. He critiqued the game for the lack of multiplayer for one, that made a "this review was totally written in the late 2000's vibe where people want phoned in multiplayer despite not fitting with what the devs aim to achieve" vibe. He claimed that the creatures in the game are lifted from other games when I don't think I've seen the helicopter baddies appear anywhere else or the giant bird chicken thing. The game wasn't trying to be a Serious Sam/Doom/Painkiller clone, but something else, and he came into the game expecting it to be one of them.

    However, I think this following review is more fair to the game and was more constructive on what they didn't like about it (despite also being negative) and worth a read from someone who has played the game and understood what it was trying to do:

    Xiahou Dun
    Xiahou Dun
    I agree; that soviet gulag joke was made in really poor taste.
    Woke at 6:00 am, posted garbage, getting tired again, going back to sleep. See you at 12:00pm.
    Terrible things about the Santa Ana winds:

    1. They make it extremely hot. In the middle of October.
    2. They exacerbate wildfire conditions.
    3. They blow the extremely loud sounds of construction at 1:00 AM in the morning towards our direction