Author Topic: Super Mario Maker 2  (Read 9621 times)

LudwigVon

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Re: Super Mario Maker 2
« Reply #340 on: June 11, 2019, 05:14:55 PM »

BlueFire

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Re: Super Mario Maker 2
« Reply #341 on: June 11, 2019, 06:20:06 PM »
It's weird to think that Nintendo was going to release the game and not allow you to connect with friends on a paying service. (Well, they still are until this is patched.) At least with the patch it will make the multiplayer better.
« Last Edit: June 11, 2019, 08:49:45 PM by BlueFire »

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Re: Super Mario Maker 2
« Reply #342 on: June 11, 2019, 08:24:09 PM »
good that it's coming, though there's no reason it should be a post-launch thing, should be in the game to begin with
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MnSG

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Re: Super Mario Maker 2
« Reply #343 on: June 11, 2019, 08:37:59 PM »
good that it's coming, though there's no reason it should be a post-launch thing, should be in the game to begin with

I do recall that some software titles do receive updates, even before they're officially released; CTR: Nitro-Fueled is a notable example.

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Re: Super Mario Maker 2
« Reply #344 on: June 12, 2019, 04:46:25 AM »
Giant Claw is basically canon now.
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MetaWeegee

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Re: Super Mario Maker 2
« Reply #345 on: June 12, 2019, 07:38:44 AM »
Online with friends is finally coming...

https://twitter.com/NintendoAmerica/status/1138532590384701440

Wait, really? Hell yeah! This also means that it's not impossible for them to make the other multi-player characters player in single mode later down the line (assuming they truly are locked to multiplayer for the time being)
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MnSG

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Re: Super Mario Maker 2
« Reply #346 on: June 12, 2019, 03:12:36 PM »
If only the maximum length of horizontal sections can be longer than 10 screen lengths. But of course, there has to be limits for what you can implement onto your courses.

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Re: Super Mario Maker 2
« Reply #347 on: June 12, 2019, 03:56:32 PM »
So. We got Mario Kart in here now.
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MetaWeegee

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Re: Super Mario Maker 2
« Reply #348 on: June 13, 2019, 12:44:05 PM »
Crisis averted, the other characters are available in single player
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Re: Super Mario Maker 2
« Reply #349 on: June 13, 2019, 02:37:32 PM »
that's good, great that we could be toadette
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Re: Super Mario Maker 2
« Reply #350 on: June 13, 2019, 05:43:20 PM »
Castle theme at night is basically zero gravity, so underwater physics for Mario in the air. Enemies don't seem affected by it and still walk on the ground. Well I know I can finally make more faithful Chapter 4 SPM remakes :D


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Re: Super Mario Maker 2
« Reply #351 on: June 14, 2019, 08:02:48 AM »
Time to nonstop play as Weegee in single-player.

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Re: Super Mario Maker 2
« Reply #352 on: June 14, 2019, 09:04:51 AM »
great! Who tf cares about Mario anyway?

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Re: Super Mario Maker 2
« Reply #353 on: June 14, 2019, 10:43:44 AM »
Do I hear the thundering footsteps of LGM as she starts to respond to that?

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Re: Super Mario Maker 2
« Reply #354 on: June 14, 2019, 01:10:59 PM »
dang, try not to break the door down, I live in this house too!

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Re: Super Mario Maker 2
« Reply #355 on: June 14, 2019, 04:30:47 PM »
great! Who tf cares about Mario anyway?

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Re: Super Mario Maker 2
« Reply #356 on: June 14, 2019, 04:31:59 PM »
playing as mario is like going to a specialized ice cream parlor with all of these exotic flavors and just ordering vanilla
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Re: Super Mario Maker 2
« Reply #357 on: June 14, 2019, 04:33:55 PM »
playing as baby luigi is like going to a specialized ice cream parlor with all of these exotic variants of vanilla and finding that your favorite flavor has been kidnapped

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Re: Super Mario Maker 2
« Reply #358 on: June 14, 2019, 04:34:25 PM »
you can't kidnap a flavor idiot
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Re: Super Mario Maker 2
« Reply #359 on: June 14, 2019, 04:36:08 PM »
you normally can't but your favorite flavor is an exception :)