Author Topic: Super Mario Maker 2  (Read 7441 times)

Ray Trace

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Re: Super Mario Maker 2
« Reply #20 on: February 13, 2019, 06:44:48 PM »
I spy Cat Toadette
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Re: Super Mario Maker 2
« Reply #21 on: February 13, 2019, 06:55:22 PM »
Really curious about that koopa driving a car.
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Re: Super Mario Maker 2
« Reply #22 on: February 13, 2019, 07:07:14 PM »
Is that Cat Toadette I see in that picture? Day 1 buy!

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Re: Super Mario Maker 2
« Reply #23 on: February 13, 2019, 07:27:56 PM »
DUUUUUDE. The rest of the direct didn't even stand a chance against this for me. They really went all out and I can't wait to get my hands on this game!



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Re: Super Mario Maker 2
« Reply #24 on: February 13, 2019, 07:57:54 PM »
I just hope this doesn't mean Toadette is going to replace Peach because that would suck. I mean the demand for Peach is very high and we got her in Super Mario Run and we have Peachette in NSMBU Deluxe. It would be simple to port Peach's assets from Super Mario Run over to the engine and her animations while creating new models and animations for the power ups.

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Re: Super Mario Maker 2
« Reply #25 on: February 13, 2019, 08:08:17 PM »
I just hope this doesn't mean Toadette is going to replace Peach because that would suck. I mean the demand for Peach is very high and we got her in Super Mario Run and we have Peachette in NSMBU Deluxe. It would be simple to port Peach's assets from Super Mario Run over to the engine and her animations while creating new models and animations for the power ups.

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Ray Trace

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Re: Super Mario Maker 2
« Reply #26 on: February 13, 2019, 08:10:47 PM »
I'm really hoping that you can play levels without requiring that online service, like downloading files of levels stored in a cloud storage so people don't have to fork up an extra 20 dollars for a rather integral part of the game: to play other levels people have made.
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Re: Super Mario Maker 2
« Reply #27 on: February 13, 2019, 08:13:07 PM »
I'm guessing probably not.
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Re: Super Mario Maker 2
« Reply #28 on: February 13, 2019, 08:46:51 PM »
sooooooo cat toadette??????

now there's no excuse for the absence of cat peach and cat rosalina then.

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Re: Super Mario Maker 2
« Reply #29 on: February 13, 2019, 08:49:04 PM »
Yes we know what you want. Don't turn into a broken record.
I won't go into that way like I did before NSMBU Deluxe was announced and when it was rumored and also for how I really want Maria Renard (the adult one from Symphony of the Night) and Roll to be in Smash Bros as female reps for their franchises alongside Simon, Richter and Mega Man respectively as DLC characters.
« Last Edit: February 13, 2019, 08:51:32 PM by Roll and Maria Renard »

Mcmadness

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Re: Super Mario Maker 2
« Reply #30 on: February 13, 2019, 08:57:13 PM »
I give up.
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Ray Trace

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Re: Super Mario Maker 2
« Reply #31 on: February 13, 2019, 09:31:48 PM »
"I won't go into it like (rest of the post repetitively going into it anyway)"
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Super Mario Maker 2
« Reply #32 on: February 13, 2019, 09:55:08 PM »
Anyway, back on topic, I wonder if they'll keep all the same controls for the 3D World style (like rotating the control stick for spin-jump).

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Ray Trace

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Re: Super Mario Maker 2
« Reply #33 on: February 13, 2019, 10:11:41 PM »
I wonder how would that work for a side scroller. Probably should map it to a single button or something
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Re: Super Mario Maker 2
« Reply #34 on: February 14, 2019, 12:10:51 AM »
Honestly the game was my favourite part of the direct.

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Re: Super Mario Maker 2
« Reply #35 on: February 14, 2019, 12:18:33 AM »
If I wasn't already super excited about FE this would be the highlight for me easily.

Still pretty great though. This looks really gorgeous. I first was like "I mean I got a Mario level-editing tool already so why bother?"

Boy I was wrong.

winstein

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Re: Super Mario Maker 2
« Reply #36 on: February 14, 2019, 01:29:06 AM »


I like how Mario is carrying Luigi like that. Although it's just for show on how you can position your character anywhere, I felt that there is some sort of symbolism with how it's either Luigi always being supported by Mario throughout his career, or Mario just being manipulative to Luigi.

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Re: Super Mario Maker 2
« Reply #37 on: February 14, 2019, 01:41:49 AM »
I'm really hoping that you can play levels without requiring that online service, like downloading files of levels stored in a cloud storage so people don't have to fork up an extra 20 dollars for a rather integral part of the game: to play other levels people have made.
Look Nintendo didn't charge for online to give away online features for free that makes no sense.

winstein

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Re: Super Mario Maker 2
« Reply #38 on: February 14, 2019, 01:47:46 AM »
I do think this game can be operated without the NSO, even though there are many people who would probably think otherwise. The game that I am looking at for this is Super Mario Odyssey, where the Balloon Hunt minigame does indeed work without the Online Service. I certainly hope that it's the case, because it's basically a game where you download levels and play them.

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Re: Super Mario Maker 2
« Reply #39 on: February 14, 2019, 07:27:34 AM »
I honestly just want to know if my Wii U levels will carry over to the sequel.  Will the Course World servers be the same, or not?