Unpopular opinions about the Mario series

I feel that kind of progression Mario has with Olivia over the course Origami King or Huey in Color Splash (or potential of progression if the progression is shallow beyond a significant event in that game) just can't be replicated if you have a partner system like in the previous games. I think what Origami King did with limited partners per chapter was the right thing because otherwise, the partners have very little development and that's just a limitation of the thing, something that's by design. I'm not sure if Tippi has progression with Mario though but again, she could've had it too.

Mario & Luigi games miss out on it, but Mario and Luigi do know each other well enough, and I reiterate, I think them doing things with each other and even interacting with their baby selves is a big reason I like Mario & Luigi more than Paper Mario.
 
Don't think loving Super Mario Galaxy 2 is unpopular. There are a few detractors on this forum, me included, but people dispute with me often about that game and I often have to make a case for myself why I dislike its existence (and I hate it more than Sunshine, even though Sunshine is a worse game). It goes without saying people dislike Sticker Star, but I had to justify disliking Galaxy 2.
 
- I don't like Super Mario Land.
Tbf, the graphics in Super Mario Land are terrible by Game Boy standards. Like there are plenty of Game Boy games that came out the same time that at least look better than it.
 
Super Mario Land is pretty outclassed by The Six Golden Coins anyway.
 
(and I hate it more than Sunshine, even though Sunshine is a worse game).
...... relatedly??? i think i kinda like sunshine more than galaxy (im sure this is an unpopular opinion)??? DEFINITELY NOT gameplay wise and im probably just biased because i like the sunshine npcs and setting so much,
I like them about equally otherwise
 
I prefer
Tbf, the graphics in Super Mario Land are terrible by Game Boy standards. Like there are plenty of Game Boy games that came out the same time that at least look better than it.
The graphics in Super Mario Land are indeed more resembling of NES era graphics, and the Game Boy brought us things like Pokemon (though that had ugly sprites), Super Mario Land 2, and Kirby's Adventure, so I'm sure Super Mario Land could've looked better. I think that and Super Mario Land 2 are pretty due for a refreshing new game, why not give it the New Super Mario Bros. look. I know I normally don't like the style that much, but I think it'll look pretty fresh on games like Super Mario Land 1 & 2. Or just make a Super Mario Land 4. Or a New Super Mario Land.

...... relatedly??? i think i kinda like sunshine more than galaxy (im sure this is an unpopular opinion)??? DEFINITELY NOT gameplay wise and im probably just biased because i like the sunshine npcs and setting so much,
I like them about equally otherwise
I like the world of Sunshine. I'm not sure where people are getting at when they complain about the lack of visual variety in the locales. You *can* have variety in a tourist destination. And I believe there is enough variety in Sunshine, and there is a strong unifying theme among most of the locations, which is a benefit compared to the other way of having completely different climates (which all other Mario games do and it can get predictable; there's going to be an inevitable snow location, a beach location, a mountain location, a forest location).

I mean, there's a lot of things to see and do in GTA V and it takes place mostly in a Los Angeles ripoff and it's mostly sunny. Sure, there's a desert you drive to sometimes and the beginning of the game sets you in a different place all together, but I mean, if there can be interesting visual variety without getting out of a small measly part of California, then you can introduce such in Sunshine.

That being said, I don't like Sunshine's level and collection design a lot and the controls take time getting used to. Sunshine plays worse than Galaxy but I like the direction better than Galaxy. It's like the intermediate point between Super Mario 64 and Super Mario Odyssey I think, where Odyssey improved on the collection aspect and its "gimmick" implementation (Cappy is more smoothly integrated than FLUDD IMO) as well as QoL such as teleportation and removing lives.
 
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yeah the gameplay in sunshine is only sort of neat at best and outright painful at worst. the structure that forces you to play through some of the stinkier shines just doesnt help, and it just overall feels rather clunky
i still kind of love it though just Because of the world and npcs and dialogue, and the fact that its just super memorable otherwise, even if not often positively