You know what?

I'll just model, unwrap, and texture the entire thing myself, how's that?

I know this is a lot of work but...that's my job you know. ;)

I'll post progress here too when I get started on it.
 
What do you use for all these different poses and stuff? I'm thinking about toying with models eventually, and since you are really good at it, I figure I'd use what you use.
 
What do you mean by poses and stuff?

I guess I'll explain the programs I use, to cover all your needs and possibly answer your question.

Maya: Modeling
UVLayout: UV unwrapping
Substance Painter: Textures
3DS Max: Rigging, general purpose 3D program for me, such as when it comes to exporting .smds for Source and all that jazz, occasionally use it for rendering in mental ray
Garry's Mod: Sandbox game that you can also use to pose ragdolls in scenery.
Source Filmmaker: Source animation tool also can be used for modeling and posing.
GIMP: Image edits, if needed.
Blender: I used it for light video editing in my latest SFM video. It's also a model program but I don't know how to use it.

Hopefully I think that's it. Unfortunately, stuff like UVLayout isn't free and comes with a limited trial version that I have to constantly download and Maya/3DS Max come with student versions. I'm also going to warn you that it's a bit daunting at first, sorta like your first experience with Photoshop or any program really powerful and versatile, which Maya and 3DS Max are.
 
Maya 2018 offers a very good UV unwrap feature too, I've used that myself.
 
I should probably learn how to use it. I'm very used to the UVLayout way of unwrapping things in that you pretty much visually tear a model apart and lay their skin out flat.

WopPrxr.jpg


I've done George Jones/White Lightning/Simón de Bolivar's request of making Baby Luigi shake hands with Captain Falcon. Quite an unusual pair. One of them is a highly confident, quite powerful and muscular adult man who has super hero vibes and probably saves the day or something. The other is a meek little shy baby boy who has just started to learn how to walk and cries at his own shadow. But if there's anything that can instill confidence in Baby Luigi, who else other than the tall mighty captain pilot to give him a personal little handshake? I bet it's any little young boy's dream to come face to face with a comic book superhero and give them a little shake on the wrist, to say they too will grow up to be a superhero themselves some day. And Baby Luigi's gonna become an unlikely hero too!

This scene uses some Team Fortress 2 map that I don't remember the name of as the background and uses a total of 3 extra lights (basic 3 point lighting system) alongside with map lighting and visuals. No particle effects spam, and a slight color correction effects filter applied. Captain Falcon's model uses his Smash Ultimate model (yes it's ripped already, can't you believe it?) and is compatible with the auto-IK rigger, making him a breeze to pose (though his left arm gave some trouble as the joints needed to bend in just the right ways). Of course the Baby Luigi model is my own port of the Super Sluggers one as it's the best Baby Luigi model available. Unless you think I can whip up a better one, because I did whip up a customized Donut Steel Baby Luigi in the form of my Russian guy. Of course, I made Baby Luigi stand on something because compared to the good captain, Baby Luigi is a very little guy and he needed a little bit of support to at least match the eye height of the crouching Captain Falcon.

I like the Source Filmmaker light system more than the Garry's Mod one. It just looks more smooth and all than the jagged lights employed by Garry's Mod and anti-aliasing is taken more advantage of here. In addition, the image output is far large than the Garry's Mod one unless you use the poster function (and I don't quite recall that, need to look it up again).
 
Hey there! This request was a long time coming but I finally did it!

yKRuzWO.png


Luigi64DD requested for his OC to be done, so I went right ahead and did it, all of the following process in just a span of 4 hours of 3DS Max horsepower. He has notified me that an N64 era-styled Luigi may not exist in 3D format and only as artwork but luckily here, Super Smash Bros. Melee was the saving grace, providing a Luigi very similar in the style Luigi64DD was hoping for. So, I downloaded the model off The Models Resource and retouched much of the model (especially the single texture variant of the model, had pretty bad uv editing so I tried fixing it), such as combining meshes together and welding their vertices, as well as averaging the normals of the faces. I've recolored the model to match the reference images provided for me, as well as written the text on his hat with the Word Art tool in a Word processor program (because GIMP lacks blending tools required to make a good texture for font).

Because the model was in .obj format, I actually had to make bones and rig the entire thing myself. That was when I realized the model isn't even symmetrical so I couldn't use the mirror weights functionality and had to rig both parts myself. As usual, I had a hard time with fingers to get to look right but I think you won't notice the imperfections in this image. The rest wasn't too bad to rig too I guess, except the mouth which was annoying like usual. This Luigi uses the Valve naming scheme, and his hat is also rigged to...give that bounciness when he runs I suppose? The Valve naming scheme is so he can have a working IK rig to use for Source Filmmaker.

I've exported this Luigi as two smds and then ran it through a compiler. Since I was developing only for Source Filmmaker, I didn't need to make a collision model and joint constraints required for ragdoll creation and didn't write those in my .qc file. I also didn't make a .vta flex file, relying on the single mouth bone to pose for the scene. The .qc file was relatively simple, much simpler than my usual gmod fare due to the lack of ragdoll physics and the flexes. The same applies to his textures, which are also very basic .vmts since I don't think anything further is required.

This was posed on an empty black map. I've wanted to pose in N64 Kongo Jungle, but alas I had no resources for that stage so it was omitted in favor of Temple. Temple actually isn't a map, it's a series of props, one for the stage and one for the skybox. This scene uses a total of 6 very large bright lights, as the props are large and require a lot of lights to fully light up the stage, as well as trying to imitate the lighting effects in my other pictures. I've used minimal post-processing and engine post effects such as vignette and very little bloom, as well as applying a small distance blur to focus on the image. And of course, there's geese everywhere, as Luigi64DD is the goose man himself. I've extracted the geese from the Canada Goose pack from Garry's Mod, and put it in Source Filmmaker, and it works perfectly: in addition, I just threw in all the possible skins you can have for the geese, which is five total! They're not flying around, but perching next to Luigi64DD is good enough because they're close friends with him anyway (save for the one time Luigi64DD ate geese for Thanksgiving). The only other thing missing in this scene is a can or bottle of A&W root beer, which I sadly cannot find in either workshops.
 
Very nice! Now let's tally your bonus points. You had a model that is sufficiently similar to N64 artwork Luigi, so that gives you bonus points. You also featured geese in the image, which gives you Super Duper Extra Bonus points. So adding it all together, your total comes up to Whopping Super Duper Extra Funky Nifty Fabulous Deluxe With Queso Sauce, A Small Milkshake, And 25% Off Your Next Purchase Bonus Points. In other words, I'm rather satisfied with this image. You captured a great image of me commiserating with my brethren. Thank you very much!
 
Hah yes I could use that food to work on my next project...which WILL be a doozy but a nice challenge to spice things up.
 
Can you do Richter throwing his cross at Daisy while Baby Luigi has a milkshake in his hand?