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Goomba
- Pronouns
- He/him/his
- MarioWiki
- Memelord2020
What do you want out of a potential Super Mario Galaxy 3?
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monster!" is super nothing and got grating real fast. Thing is, i don't know what more they can do with him! Bowser doesn't have much relevance to outer space or the Lumas or anything, and they've used the conquest angle. Getting to know a new antagonist with a closer connection to the setting would be really fun and would give the game a strong reason to exist.I'd want the core mechanics that were handled with motion controls, like picking up Star Bits, to be retained in some way, as they feel like a big part of the series identity. But more accessible controls should be offered where feasible, in the same way that spinning can easily be mapped to a button. You could choose between Pull Stars with the stick, or fling from a Sling Pod like in Odyssey. I definitely don't want extraneous motion-control minigames like the Star Ball or Fluzzard. They're not horrible in a vacuum, but it's not fun to be pulled away from Super Mario Galaxy and forced to quickly adjust to some abstracted quasi-joystick where you can't even aim for Star Bits without falling off the course. The game should feel cohesive in premise and input.
Maybe in Galaxy 3, Mario, Luigi, Princess Peach, Rosalina, and the Lumas would have to team up with Bowser and his minions in order to defeat a new antagonist like you suggested.I'd want the game to keep pulling creative ideas out of the space theme in its aesthetics, new mechanics, and story. I prefer the first game's tone and sense of place, and i think it's been long enough, with enough technical development in the meantime, that the right move is to elaborate on that rather than setting a third game apart from it.
I'm conflicted on whether the level design should be made more open-ended. I like the idea of an expansion on Bowser's Fury, and looping in something like the Red Star as a Plessie replacement is tempting. There should probably be at least a few missions like that. But i've never had an issue with the linear mission structure as long as each planetoid is varied in objective and geometry. Changing that foundation for the entire game would be risky. I'm not sure the grand return of the Galaxy style is a good place to shake things up and experiment with sandbox level design.
I'd want the core mechanics that were handled with motion controls, like picking up Star Bits, to be retained in some way, as they feel like a big part of the series identity. But more accessible controls should be offered where feasible, in the same way that spinning can easily be mapped to a button. You could choose between Pull Stars with the stick, or fling from a Sling Pod like in Odyssey. I definitely don't want extraneous motion-control minigames like the Star Ball or Fluzzard. They're not horrible in a vacuum, but it's not fun to be pulled away from Super Mario Galaxy and forced to quickly adjust to some abstracted quasi-joystick where you can't even aim for Star Bits without falling off the course. The game should feel cohesive in premise and input.
I'm really hoping for a cool new hub world. The Comet Observatory is this awe-inspiring retrofuturist blanket-fort space station mobile thing built around a reactor, a place straight out of a storybook in its own right. Sure, it might as well reappear at some point in a Galaxy 3, but we've had a whole game to soak the place in, and the cameo approach that the follow-ups took doesn't do much for me. I want a hub that complements it while going in an original direction of its own.
I also want an original villain. Look, i think Bowser had a really good showing in SMG1. The sequel's shtick of "Hey look everyone, I'm HUGE now!" "Aw, golly gee, you'd better go stop thatmonster!" is super nothing and got grating real fast. Thing is, i don't know what more they can do with him! Bowser doesn't have much relevance to outer space or the Lumas or anything, and they've used the conquest angle. Getting to know a new antagonist with a closer connection to the setting would be really fun and would give the game a strong reason to exist.