I've smelt an anti-SM64 sentiment growing 'round... an EVIL agenda by a brainwashed shadowy cabal surely, I'm not a nutjob. I love 64's low poly kids' anime aesthetic with digital artifice and its masterfully composed soundtrack. When you let yourself adjust to its controls and familiarize yourself with its environments, with patience, you can have a special gaming experience that none of its sequels replicate. It's a well-paced game, being booted out of a level is a design decision that has its faults overblown, it's a very minor pacing issue at worst and I hardly think it's much of a problem at all besides when it comes to coin related stars. You can decide to quickly hop right back into the painting world if you want to play another level or you can move onto a different world and try something else. It's the Mario game where each playthrough gets better as you do!
basically
it's built around its technical shortcomings. it's really cool. and people are really mean
basically
it's built around its technical shortcomings. it's really cool. and people are really mean
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