Advance Wars: Days of Ruin
Oh boy the final chapter. Now you're just fucking with me, Intelligent Systems.
>everybody loved Black Hole Rising, right?
>so you've been playing 25 chapters already, and in only a single one of them have you faced against IDS tech.
>now you're gonna face the culmination of it.
>5 lasers with huge range, very much far from your fighting forces
>2 indestructible mortars that utterly ravage an AI-selected cluster of units every turn
>2 factories, of the "the enemy gets to create powerful units without sucking from his funds" kind
>you can plug the production lines, but they're constantly under guard from the final boss's forces
>the final boss is tied for the strongest CO Zone boost* and has a bigger zone than the CO it's tied with
>the map is really open and many areas are prone to getting mortar'd, making indirect play not too effective
>you win by either somehow routing the final boss's army or destroying all the lasers which means facing heavy resistance from the final boss's army
>glhf
I think this one might be tougher than even Final Front. This might take a while.
*[+50Atk/50Def to all units on the zone+10Atk/10Def default zone boost=160Atk/160Def units compared to the default 100Atk/100Def units. the CO Unit gets automatically levelled to veteran, gaining +20Atk/20Def, making a CO Unit of 180/180. and all units in the zone get healed every day, because why not?]