Why is it that, of the Mario spin-off series, Dr. Mario did overall less well?

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In Mario's life, Dr. Mario is basically the first Mario spinoff. While you can consider certain games to reach that point first, like Golf prior to the Mario series, Dr. Mario is the first game to really be considered a start of a series, given how there are future Dr. Mario games. It is not really the worst-selling Mario spin-off series, because for example, Mario Golf and Mario Strikers sold less than the Dr. Mario series. However, note that Dr. Mario's first games (it was released on NES and Game Boy simultaneously) sold more than 10 million altogether, and if you exclude that, Dr. Mario never really sold that much. In other words, Dr. Mario is a frontloaded series and its popularity has much to do with the original games compared to the games that come after.

Another point with Dr. Mario being unpopular overall is the fact that only Dr. Mario 64 is a fully-featured game, rather than being digital-only or part of a compilation. In a sense, it's like Bejeweled Deluxe where the first game was fun even if it's feature-light, but the former mattered more that it sold very well, and nowadays selling the game at the original price doesn't cut it due to a lack of content. Similarly, every other Dr. Mario game besides the Nintendo 64 version didn't have much content, and thus was preferred to be sold digitally at a lower price point. Because of how it's a digital-only game, it is basically less overall popular due to a lack of outreach since it's practically competing with other Nintendo games, unlike indie games which does not necessarily have that type of competition.

On the Super Mario Wiki itself, Dr. Mario has overall less coverage compared to many Mario series, so while the Super Mario series and Mario Kart series have ample contributors to add or organise information, Dr. Mario's coverage of information is overall smaller. In fact, Dr. Mario World, a game that has a lot of information pertaining to it, might be rather barren if it weren't for some passionate contributors who were willing to do it justice.

One possible theory which I come up with would be a lack of familiar characters. For a long time, Dr. Mario is practically just Mario and the viruses, and Dr. Mario 64 infamously has Wario Land 3 characters, who are not the most famous bunch. It was only until Dr. Luigi that Luigi gets added, and Dr. Mario World is the first game that added many more Mario characters, and in the eyes of some fans, the new characters diluted the prestige of being a doctor given how there are baby characters becoming doctors as well.

Another possible theory is that the games are not very forgiving and is overall slow. To elaborate, Dr. Mario requires lining up capsules in four-in-a-row or -column to eliminate viruses, but if something goes in the way of the row, it's cumbersome to recover. With Tetris and Puyo Puyo, a mistake is not so difficult to recover, but making a mistake in Dr. Mario is more time-consuming to recover. Another point is the rigidity of the capsule movement. Even in the latest traditional Dr. Mario (Miracle Cure), capsules still move in one tile increments, and that might be a bit difficult for players to gauge the movements. To be fair, the newer games have faster capsule movements, but the earlier games do not have that luxury, so if garbage capsules fall, it is a slog for them to finish falling.

Finally, another theory is that Dr. Mario has already peaked in gameplay in the first game, and the series hardly tried new things to innovate. This might have caused players to think that, because they experienced the first Dr. Mario game, they don't need to try the newest games. The series has a few incremental improvements, but nothing too eye-catching. Say what you want with certain Mario series doing something new like Mario Kart doing double characters or adding anti-gravity, or Mario Golf reiterating Speed Golf, but at least those do something new that gives them a breath of fresh air. Dr. Mario didn't quite have that marketable spark that more famous Mario series got.

In your opinion, why is Dr. Mario not that popular these days?

Thank you for reading.
 
Because it's not Tetris.
Puyo Puyo is also not Tetris, yet it did quite well throughout the years. If not comparing the gameplay differences, what differentiates Puyo Puyo over Dr. Mario that favours Puyo Puyo into doing well?

I mean it's kind of the same game released over and over again lol.
I suppose it is easy to look at it that way, since on the surface, there's not much to differentiate the game throughout the ages, even if there are certain additions between them (and certain subtractions, like how Miracle Cure removed the option to select music).

Thank you for reading.
 
If they kept the route they did with Dr. Mario 64, I feel like it would have garnered more attraction. Then again, idk if that game sold well, I just know I love it for having a story mode.
 
Honestly, I feel like the premise turns people away

"hey look it's mario but he's a doctor now, buy the game plz"

No, Nintendo. Slapping Mario into a puzzle game that would be literally no different if Mario wasn't in it isn't going to raise interest as much as you'd like it to. TBH I think most only know of the existence of Dr. Mario through Smash Bros.
 
Honestly, I feel like the premise turns people away

"hey look it's mario but he's a doctor now, buy the game plz"

No, Nintendo. Slapping Mario into a puzzle game that would be literally no different if Mario wasn't in it isn't going to raise interest as much as you'd like it to. TBH I think most only know of the existence of Dr. Mario through Smash Bros.
I suppose that is a good point, given how other Mario spinoffs at least incorporated the Mario elements, like how Super Mario Kart started out with Super Mario World level themes and items, and how Mario Party takes after Super Mario 64's star-collecting goal. In another example, there's Mario Golf, which while doesn't really incorporate Mario locations in its courses, makes up for it with Mario characters and giving the locations Mario-themed names. Dr. Mario, on the other hand, was not originally a Dr. Mario game, and not much was done to make it feel like one beyond the main character (Peach was never in the game, don't let the manual fool you).

With that said, it can feel that way in terms of incorporating Mario in a puzzle game. Yoshi's Cookie was also a game that didn't have the Mario branding (which is the basis on why that game got taken down: licensing issues), and I don't think it was too successful. The Yoshi game by Game Freak wasn't terribly successful either, but it does help them develop Pokemon through the profits so it was a success for the company. Finally, while Tetris Attack seems like it did have some success, it was essentially piggybacking the respectable name of Tetris married with a very engaging gameplay, but like Yoshi's Cookie, was licensed merely for the Tetris name, so it can't see the light of day for that reason. So perhaps there is a point that Mario puzzle games have yet to prove themselves, while Dr. Mario just happens to be the most successful of the lot.

I guess very early on, Dr. Mario benefit from being at the right time and the right place (when NES and GB were thriving), so that was how Dr. Mario made its mark. It turned out to be a fluke, because the success of the first games didn't carry over to future entries. I daresay that Dr. Mario World is the most successful Dr. Mario past the first one, with one of those reaons being that it incorporates standard Mario elements (Dr. Mario 64 incorporated Wario Land 3 elements for some reason), which makes it more appealing to many. So perhaps if a new Dr. Mario starts introducing the cavalry of Mario characters, we'll see if that will help the series.

Thank you for reading.
 
My only assumption why Dr. Mario gets less attention and coverage is that it's a lower budgeted Mario game with lesser bells and whistles (being a slower-paced puzzle game, with a casual audience in mind), with much of the core audience (ie us) not really being the target demographic. I still think it's a recognizable series, many people know that Mario was a doctor at some point as that's one of his most famous career outside of being, well, a plumber, as well as the series being around since the NES days. Our puzzle game coverage on the wiki in general is pretty scant, with only Dr. Mario World getting maximum coverage enough to be featured that is (and it's really only a few editors who so happened to like the game a lot to get it to that status...and I really only started caring because Dr. fucking Baby Luigi), and while I can't say they're bad games, especially after enjoying Dr. Mario World, it's not like they'd be anyone's favorite either. To a lot of us, they kinda exist just to exist, and I don't think many of us are puzzle game aficionados, I mean, I can say that I'm not one.
 
There's also the fact that nobody really gives a shit about puzzle match games anymore. Anybody who'd be likely to play those is probably already playing Candy Crush or something similar on their phones and tablets. I think one of the reasons Dr. Mario World performed as badly as it did is because of how late to the party it was, so to speak.
 
I think above all they're just not particularly great games. From what I've seen, most hardcore puzzle game fans find Dr. Mario bland to bad.