Unpopular opinions about video games in general.

Kersti

YoshiFlutterJump
Awards Committee
Poll Committee
A game doesn't have to be difficult to be fun. Heck, while I love a challenge every once in a while, I have much more fun with games that are overall easy then games that are brutally difficult.

I don't like realistic artstyles in games. Animated cartoony style is the best. Also much prefer cartoon/fantasy violence to realistic bloody gory violence. Age rating =/= game quality.

I don't need cutting-edge 4K HD graphics to enjoy a game. I also cannot for the life of me distinguish between 30FPS and 60FPS.

Despite this, I often prefer newer games to older ones due to various refinements made, and don't elevate the older game because "it did this first". I have nothing against older games, but that's just not a fair comparison. If anything, that's unfair on the newer game.

Oh yeah and Wii U is the greatest piece of gaming hardware there ever was and ever will be and no one can convince me otherwise.
 

Hades

Mhm, good good.
When you talk VC then yes, the Wii U is king.


I'm tempted to get one someday just to get cheap Mario Kart and play multiplayer with my Wiimote.
 

Ray Trace

You Can Tick Off Birds If You Follow My Advice
Oh, you know what my hottest take here is? Classifying Nintendo Direct information or E3 presentations and leaks for future games as "spoilers", thinking that they're is the same thing as revealing a narrative twist in a game's plot. Gameplay information surrounding a video game in a cynically packed presentation that really is just an advertisement for a video game isn't a spoiler, such as learning who a new playable character is, which isn't any different than a Nintendo Power magazine talking about pre-release details before the internet was a thing. Leaks that reveal a game mode, something integral to the game isn't a spoiler. The thing about spoiler culture is that it perpetrates a FOMO attitude, where people will spend time talking about the game on social media and it creates this tug to get the game or content at the release date so you don't miss out, and then you would have to duck and cover under more and more content considered "spoilers", even including new levels later in the game. Corporations love to instigate it, because it promotes people to buy the game on release week for "spoiler" vaccination, the most important week for their sales, and they hype it up with trailers intended to get people to buy the game.

We even engage on it here by spoilering leaks of games and gameplay information, and while I will continue to respect other people and try to tag such content myself like everyone else in this forum, I'll still firmly believe that, unlike, say, who the real villain of Super Paper Mario is, that I will personally believe advertisements such as reading content in Nintendo Directs and E3 presentations before their curated date shouldn't be considered spoiler material and I think it's cynical to believe that they are.
 

Kersti

YoshiFlutterJump
Awards Committee
Poll Committee
When you talk VC then yes, the Wii U is king.


I'm tempted to get one someday just to get cheap Mario Kart and play multiplayer with my Wiimote.
That's definitely a big part of it. The Wii U can play a vast majority of major NES, SNES, N64, GBA, DS, and Wii games, and thanks to Homebrew you can throw in GB, GBC, and GCN as well. The Wii U library itself is also very solid and incredibly underrated.
 

Kersti

YoshiFlutterJump
Awards Committee
Poll Committee
Well I mean you did play Star Allies and that crap chugged at 30 FPS which is a huge difference when you're playing a lot of New Super Mario Bros. or Mario Kart 8.
To be fair, Kirby isn't really the kind of game that needs a high framerate. If switching from Mario Kart to Kirby ever felt jarring it would be for reasons that don't involve framerate.
 

Paper Mario the First

He is the one and only....
The 30 FPS and frequent FPS drops in Kirby Star Allies, as well as charging full price (!?) for what feels like 20 levels, made that game feel poorly optimized/cheap and it helped leave an impression on me that Kirby games are on auto-pilot like the New Super Mario Bros. games, which is a shame because I looked up to Kirby when New Super Mario Bros. failed me.
 

Cackletta's Soul

"You're a persistent pair!"
A game doesn't have to be difficult to be fun. Heck, while I love a challenge every once in a while, I have much more fun with games that are overall easy then games that are brutally difficult.

I don't like realistic artstyles in games. Animated cartoony style is the best. Also much prefer cartoon/fantasy violence to realistic bloody gory violence. Age rating =/= game quality.

I don't need cutting-edge 4K HD graphics to enjoy a game. I also cannot for the life of me distinguish between 30FPS and 60FPS.

Despite this, I often prefer newer games to older ones due to various refinements made, and don't elevate the older game because "it did this first". I have nothing against older games, but that's just not a fair comparison. If anything, that's unfair on the newer game.

Oh yeah and Wii U is the greatest piece of gaming hardware there ever was and ever will be and no one can convince me otherwise.
i think i actually agree with everything here, aside from maybe your point about artstyles - imo it depends on the game
 

Koops

Koops, King of Cowards.
I'm the side who enjoys cartoony shit, but recently I found myself enjoying more games with human characters. FE, Castlevania, Zelda, stuff like that. I still really like Mario but you know, if I'm actually gonna be developing some attachment to characters nowadays I find that I have to relate to them in some way, and what better way to relate to a fictional character than if they're your own race. I also find charm in realistic-ish artstyles that don't do everything in their power to look more HD than real life. So yeah.

TL; DR anime-like artstyle is perfect for me, pretty much.
 

Ray Trace

You Can Tick Off Birds If You Follow My Advice
I think realistic art styles get shit on way too much by a smaller subset of the nerd community, and that people talk about how they age more harshly than cartoony games (this is not always the case, GTA V still looks great today whereas its cartoony contemporaries such as Mario Kart 8 has certainly aged). Every time you see a cartoony game getting a visual upgrade, you have to thank real life for the inspiration and people pushing technology to look more realistic. Hell, every time there's a tech demo for what a new engine can do with new hardware, they're always realistic, but cartoony games take advantage of the technology inspired by real tech to make them really stand out.

Sure, I think the industry fetishizes photorealism a bit too much, but I don't think it deserves a backlash, it too should be highly appreciated. I would like to see Nintendo games with a 4k art style in the future, I think it would look fantastic.
 

Koops

Koops, King of Cowards.
Let's not forget the times Mario has had realistic artstyles.

Look at Mario Odyssey. Or Smash Mario.
 

Paper Mario the First

He is the one and only....
I think the Brawl one was okay visually (a lot better than the horrible roughness that was Melee) but aged and the color palette was too dull. I don't mind the texture detail in Brawl (backpockets?) just that rendering system is clearly dated.
 

Ray Trace

You Can Tick Off Birds If You Follow My Advice
People also think that photo-realism automatically equals dull and gritty with washed out colors. That's incorrect. Take a look outside, look at how bright the blue sky is and how green the grass is.
 

Koops

Koops, King of Cowards.
Yeah, Brawl's artstyle in general is kinda dull, even if it does somewhat fit with the overall "tone" the game takes, or something like that?

Things like Red Dead Redemption 2 or any of the very realistic games in the last few years are nice to look at, but tbh a lot of times I find that maybe sometimes it is more than necessary. I'm not going to admire every single strand of hair that you guys put on this character's cranial box. I think in that regard, artstyle has a bigger role than the actual graphics quality, I feel. Of course, graphics can help givethis artstyle a better identity but if the artstyle itself stands out to create its own atmosphere or whatever then that's all I visually need unless the graphic looks really noticeably bad.
 

Ray Trace

You Can Tick Off Birds If You Follow My Advice
I think the attention to detail is something I would take umbrage with if it affects gameplay (such as the meticulous animations and tasks that are notorious in RDR2) or if it contributes to crunch (again, crunch in Rockstar games is awful).

Of course, I also agree that artstyle is more important than raw horse power. I mean, look at Tom Clancy's Ghost Recon Breakdance. Its environment is dull, generic, and bland, who cares about how many trees and grass you can render if the environment is boring.
 

Kersti

YoshiFlutterJump
Awards Committee
Poll Committee
Yeah, I guess you're right that a realistic artstyle can still be fun and engaging--I liked BOTW's art after all--but too often games with a realistic artstyle just go for a realistic vibe overall and forget to fill the environment with color and personality. It's the same issue I have with many live action movies. I also really dislike realistic violence and prefer that it be in a cartoony style.
 

Hades

Mhm, good good.
That's definitely a big part of it. The Wii U can play a vast majority of major NES, SNES, N64, GBA, DS, and Wii games, and thanks to Homebrew you can throw in GB, GBC, and GCN as well. The Wii U library itself is also very solid and incredibly underrated.
Wait, are online play and the Eshop still active? Crazy.
 

supermariofan

Dry Bowser
Also I find a lot of the puzzles in Insomniac’s Spider Man to be a lot of fun. I don’t understand what all the fuss is about.
 

Cackletta's Soul

"You're a persistent pair!"
Yes. It doesn't look like they're going down anytime soon.
well there was the thing about some countries (mostly in latin america i think) for which it would be closing but they only had limited access to these features in the first place, and the uk isn't in there so i'm fine.

miiverse, on the other hand, died before i even got a wii u so yeah no comments in smm1 for me
 

Princess Viola

CEO of Lesbians
well there was the thing about some countries (mostly in latin america i think) for which it would be closing but they only had limited access to these features in the first place, and the uk isn't in there so i'm fine.
it was the limited eshop of the 3ds that was closing in those countries which literally only had demos and everyone who lives in those regions just used the us or some other country's full eshop anyways

people were making a big deal over it despite people ACTUALLY FROM THE AFFECTED REGIONS pointing out that it was literally a nothing announcement.
 

Sneaker

HELLO!!
I also cannot for the life of me distinguish between 30FPS and 60FPS.
Oh I definitely can, one thing that bothered me a lot in previous gen console games was when turning the character around while moving, or even starting to walk from standing, the character just blips from one place to the next without an animated explanation. That really screwed with my cognitive processing of some games lol. I think old Animal Crossing games are one example to that.
 

Kersti

YoshiFlutterJump
Awards Committee
Poll Committee
I think old Animal Crossing games are one example to that.
Actually I'm pretty sure that they ran below 30FPS, like I remember reading that Wild World runs at 20. It's that point where it dips below 30 that I start to notice a significant difference.
 
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