Your own ideas for games

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We all have ideas, some of us don't have the experience to make those ideas come to function, but it's fun to share them

My ideas are:
A game where one walks on land, while the other flys a plane, and you have to work together to clear paths for each other, main characters are mail men

A action game based on telenovlas, a writer is sucked into their script and must fight personifications of cliche over dramatic plot twists, music is of course based on the songs that play in these twists

A game based on the idea Tom and Jerry like cartoons being propaganda in a world where mice are cruel and cats are abused, it's a stealth game with a rage meter, get too angry and you become temporary invincble and powerful
 
I recommend RPG / Game Maker, depending on what you want. Easily accessible, highly versatile 👌

As for an idea I have yet to use any time soon, I want the world around you to change based on the location of the camera. Similar to Super Paper Mario, but to a much greater extent.
 
one idea I had was a pirate musical rpg
and for the special attacks there's a short rhythm game for each note hit right you
get a bonus in power
 
I still like my idea of a Sims' Mario Edition. Serving the purpose as a slice of life mario game, which is a genre of mario i wanted for a loonnnng time.
 
As for an idea I have yet to use any time soon, I want the world around you to change based on the location of the camera. Similar to Super Paper Mario, but to a much greater extent.
That sounds like FEZ.

I have too many ideas. It's hard to stick to one and follow it through. I've had one bubbling in my brain but I'll let y'all know about it when I have a prototype. :b
 
When I was a little younger my idea of a perfect game was a game that simulated you being in the wild and having to survive. But you could collect things, progress, become more advanced and powerful, and build things of your own imagination. You could enter pre-made maps on your own, start in the wild on your own, or play with friends online.

....Enter Minecraft, which matches that description almost perfectly and was for a long time my second fav game after SPM, currently my fifth favourite after SPM, TTYD, BIS, and SSS respectively. Without my personal bias, I'd probably say it's the best VG I've played, but I just can't attach myself to it as much as a masterpiece Mario RPG.

As for Mario games, well : https://www.mariowiki.com/User:MiracleDinner#Hypothetical_2

Other than that, I can't really think of much I would really really want, but I'd like to see LEGO Teen Titans / Teen Titans Go! (Yes I like ttg). I suppose there's a few other universes I'd like to see in LEGO, like Unikitty, Frozen, and Adventure Time. I also really loved the creator mode in LIJ2 and I'd love to see that expanded into a fuller LEGO creator game where you could share levels online.

Maybe also a game like Age of Empires but with Mario characters and enemies, I'd buy that.
 
After watching the movie "Mile 22" (which sucks), I got an idea for a presidential escort FPS with procedural generation. Lead some important VIP to X location. Escort them on foot if the car is immobilized. Learn the city's layouts to find good paths, etc. Sometimes there could even be runs without bad guys to lean on the "simulator" aspect and part of the challenge would come from identifying terrorists without harming innocent civilians that might act a bit suspicious, etc.
 
After watching the movie "Mile 22" (which sucks), I got an idea for a presidential escort FPS with procedural generation. Lead some important VIP to X location. Escort them on foot if the car is immobilized. Learn the city's layouts to find good paths, etc. Sometimes there could even be runs without bad guys to lean on the "simulator" aspect and part of the challenge would come from identifying terrorists without harming innocent civilians that might act a bit suspicious, etc.
gods i would actually buy that
 
"Fellas: The Video Game! Now in FUNNI_D.png!"

A simple retelling of the massive Boastgusters web novel as a 3D Platformer video game, alternatively:

"Lego Fellas: The Complete Saga"

"Fellas: Fellas^2/222.2 Chapter 8"

An intense action RPG/gacha game featuringthe Boastgusters setting and characters and stuff. Only available on apple and android, not on appdroid or andle

And finally:

"Fellascraft"

A steam-greenlight indie survival game with a million bugs and really weirdly glisteny realistic graphics that look bad but really realistic. It also has weirdly realistic mechanics or needing to flush your shmoople meade into the floodly bop.
 
I know my idea isn't original has it has been done plenty of times before but I'd really like to see a modern police simulator game, like an evolution of SWAT / Police Quest. Playing GTA V and trying out LSPDFR has made me really enjoy the experience (even with GTA's occasional lulzy moments that I'd do) so I'd definitely try out a new game released in its fashion today.

Are there also any modern takes on vehicular combat games? They're also not my ideas but they have lots of potential today thanks to improvements of technology and game design.
 
Are there also any modern takes on vehicular combat games? They're also not my ideas but they have lots of potential today thanks to improvements of technology and game design.
LIJ2 has six levels like that and they were pretty cool when I was younger. Nowadays they're a little bland as it literally boils down to "grab the biggest vehicle and smash everything else."

Honestly the only reason I put LIJ2 at eighth on my VG fav list is because of nostalgia, everything good it did has basically been overtaken by something in some other game I've played, especially once I get a chance to play SMM 1 & 2. TTYD's battle system steamrolls spamming X all the time and just dropping a few coins which you can recollect after you die.
 
One thing I was talking about with my sister the other day is like a Zoo Tycoon style game, but with Pokemon.

And like where you had to sometimes think about the kind of enclosures you'd put the animals in (can't do chainlink with the monkeys as they'll use it to climb out), have it so it suits the Pokemon, i.e. can't put the fire-types in the iron enclosures as they'll melt the bars.

And maybe something similar to that Jurassic Park / Zoo Tycoon game a couple years back, where like the Indominous Rex, if you put a legendary into your zoo, at some point it will break free, go on a small murderous rampage, and you have to try and re-contain it.
 
A turn-based RPG where specific attacks make you do certain minigames to deal more damage - it might just be pressing the A button at the right time, it might be a slot machine, it might be solving quick addition problems. Easier attacks would do less damage than harder attacks. This would give the game a lot of variety.

Another RPG might be one where two battles might happen simultaneously in parallel universes which affect each other, and puzzles requiring manipulation of both would have to be solved in-battle to complete them.
 
When I was a little younger (like 15, 16-ish), I had this idea for a GTA-style game mixed with time travel.

The idea was kind of exactly what it sounds like:
You'd have an open-world city where you could basically just commit crimes like in GTA but without any real main story mode (there would still be missions and quest lines you could do tho), but your character had a special watch that they could time travel with. Of course, it was a prototype watch so you could only travel within 50 years in either direction of the present day but your actions in the past could affect the present and you could see how your actions in the present affected the future.

Some of the actions could affect what missions you can do (say in the present, there's a mission where someone wants you to 'deal with' some high-up investigator getting their nose all into that someone's 'personal business' but you time-travel to when this investigator was just a rookie on the force and 'deal with' them then, then the mission in the present either might not exist [because obviously the guy now died in the past] or might exist in an altered form) but other actions might just be cosmetic changes to the world (like say your character goes on a rampage at a certain place in the past, you might find in the present there's now a memorial to the victims in that same location).
 
A RPG that has a battle system that's basically a cross between the Mario and Luigi games and the Megaman Battle Network series (with a little Mother 3 sprinkled in there for good measure). During the enemies' turn, you have to deal with their attacks in a number of different ways: Ground-based attacks like say shockwaves for example have to be jumped over to be avoided, projectile-based attacks can be parried back at the enemy and close-quarters attacks need to be dodged by moving left or right in three separate lanes. (Also don't forget action commands.)

Your party consists of three separate characters: A suave gentleman thief who's main physical attack isn't chainable but has a high chance of letting him pickpocket the enemy for some rare goodies, a short-tempered brawler who isn't very proficient in magic but has a chainable physical attack that can keep going if the player keep tapping the button to rhythm of the music and a shy mage who doesn't even have a physical attack but naturally has devastating magic attacks to make up for that.
 
I keep thinking about this Arcade-styled game using the Protectors created by @Redshift and I. (Granted, I only made one of them)
I'd figure it'd play a lot like Team Fortress Arcade, and the plot is that the Protectors (and Chroma Key) have to go and rescue Dark Light.
 
I keep thinking about this Arcade-styled game using the Protectors created by @Redshift and I. (Granted, I only made one of them)
I'd figure it'd play a lot like Team Fortress Arcade, and the plot is that the Protectors (and Chroma Key) have to go and rescue Dark Light.

Why the hell would she be kidnapped to begin with?

And oh, that sounds like a lot of fun! A team of characters that play differently would make for a very fun beat 'em up like Streets of Rage. And RPG with them could also work as well!
 
I'd probably have to play a Beat 'Em Up myself to get an idea of how it would play like.
 
Eh, my best ideas I'm keeping to myself incase I randomly decide to get into coding classes.
 
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