Has Mario taught you anything?

The Pink Cat In The Hat

Honey, it was ruined when she bought it
Pronouns
Kie/Mer
So, Mario has some educational games, they all blow so let's talk about how every other games taught you stuff.

It made me realize that speed is a good trait to get to higher heights, also,it indirectly taught me that Solar Systems are still big even if they're not as big as a galaxy
 
Thanks to Mario Party 8, I say "thrice" instead of the unnecessarily long "three times". More people should use the word "thrice", it's so much more convenient...

Also it taught me a good deal about momentum. Speed makes you jump higher!

And another thing: black holes are deadly. Thanks, Mario Galaxy.

Did I mention it taught me to drive? Wait, what's that? Real driving is nothing like Mario Kart? Dang...never mind then, I should go and actually learn how to drive.
 
I have learned from Mario games that simplicity and accessibility are strengths, not weaknesses. Every Mario game is usually friendly for people who don't usually play games, since it's easy to learn and some even have some things to help less-skilled players (example: Mario Kart's item system and Mario Party's luck factor). For example, in Paper Mario's first two games, Attack is denoted by the damage done so when a Jump has 1 Attack, it does 1 damage. Defence is also easily explained, as it's the damage reduced, meaning that having 1 Defence makes a 2 Attack move do 1 damage.

It also taught me that the main series isn't the be-all, end-all for a character's potential and the limit on their enjoyability. We have Waluigi and Toadette, both who debuted in spin-offs, yet they appeared extremely frequently compared to the norm that they might as well be main characters, even over actual those who appeared in the main series (example: FLUDD and Lubba). It's also because people liked those characters so their presence are still meaningful.

Perhaps on a more sombre note, it also taught me that full consistency is what is the driving force of enjoyability. Say what you want about Pokemon having a lack of innovation, but they are still enjoyable. The two biggest examples in this case are Mario Party and Paper Mario, especially Mario Party given that it's the most experimental series. The board system is likely seen as the biggest appeal if the fan reaction is of any indication, because everything else is more or less consistent with past entries (the minigames!). As for Paper Mario, it's probable that the identity of the series is different between the developers (the paper!) and the fans (the story!).

On a funner note, Mario Kart might have given me a better grasp at driving than I'm willing to admit (because it's difficult to quantify).

Thank you for reading.
 
i think i gotta thank mario for significantly bettering my english through mario wiki and youtube videos
and also my love for eating mushrooms
theres prob other examples of this but i cant think of anything rn
 
Quite a lot, actually- I've picked up a lot of random trivia that comes in useful for quizzes and other general knowledge stuff. For example, OPEC is mentioned in the comic for White Knuckle Scorin', I remembered it had something to do with oil, and it came in useful when it came up as a crossword clue for a friend. I also managed to absolutely smash everyone in an Olympics quiz before just using knowledge from the first Mario & Sonic game, plus a whole lot of extra trivia from later ones (Did you know the foul line in curling is called a hog line? I didn't until I looked it up to write the article the other week). Aside from that, I've learned various new words, both in English and other languages, and other pieces of general trivia.
 
Speaking of sports, Mario taught me quite a bit in golfing terminology. Bogey, Eagle, Birdie, Par, OB, wood, iron, hybrid, sand wedge, draw, fade, backspin, lay, wind speed, rain affecting putting, etc.
 
Speaking of sports, Mario taught me quite a bit in golfing terminology. Bogey, Eagle, Birdie, Par, OB, wood, iron, hybrid, sand wedge, draw, fade, backspin, lay, wind speed, rain affecting putting, etc.

Pretty much all my sports knowledge comes from Mario :P
 
Well, playing Mario games greatly improved my gaming skills as a whole. I used to suck really badly at video games. I had never even beaten one before I beat Galaxy. Then I beat Odyssey (without the assist mode at all!) and now I'm on my way to beating LM3. I went from sucking to being passable, so that's pretty good.

Mario Kart has always been the one exception to my video game suck-ery. For some reason, I am naturally good at any Mario Kart I pick up. There isn't a whole lot of real life knowledge to be learned from those games, but at least they taught me that it is, in fact, possible for me to be actually good at a video game.