My gripes with Mario Kart 7

64-Bit Nintendo Machine

64 Bits of Power!
The Rubber-Banding: Like in MKWii, you can get hit by like 4 items in a row. Just now I was playing the game and got hit by three red shells and a blue shell in a very short time frame. Computers are also insanely fast, but as a drawback suffer from poor A.I (they fall off cliffs and get hit by track obstacles).

The Roster: NO WALUIGI!!!! Also, two of the new characters don't appear elsewhere in Mario Kart. Also, where's my unlocking variety?

You can't play VS mode in Single Player: Why? the other two handheld Mario Karts had this feature so why not this one?

Post gripes you've had with the game.
 
Lack of single player VS Mode was a huge problem for me until I bought a second 3DS. Now I can play VS Mode by myself, although I do feel kind of bad for leaving player 2 doing nothing and losing every race. I often put player 2 on my team as a challenge, to see if I can still beat the other team even with a useless teammate.

Lack of Waluigi is another problem. Not because I want to play as him, but because I want to him to be on the opposing team (the losing team). I said in another topic that my favorite thing to do in the spinoffs is seeing Waluigi lose, and I can't do that in this game.
 
I will never understand why they put Waluigi Pinball in that game but not Waluigi himself.
 
you can get hit by like 4 items in a row. Just now I was playing the game and got hit by three red shells and a blue shell in a very short time frame.
There's strategies to avoid this. When you're in 1st place you want to prioritize defence items. Always drag one behind you so you can hold another. The ideal defense is dragging a banana or shell behind you with a mushroom/star in your hold slot. That way you're protected from both red and blue shells.
When you're behind in the race, you want to take advantage of every short-cut and drift/jump-boosts while staying close to the inner-turns- these are more helpful to getting ahead than the non-mushroom/star items. Also keep this up while in 1st, the further you distance yourself from the opponents, the less they can shoot at you.
It's also good to note, there can only be one blue shell per lap.

I will never understand why they put Waluigi Pinball in that game but not Waluigi himself.
I vaguely remember an article saying it was due to the creators running out of time because of the deadline.
And it explained that Metal Mario could be worked in because he was easier being a reskin.
 
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It's also good to note, there can only be one blue shell per lap.
Is that really true? I've definitely been Spiny Shelled four times in one race before, and I'm fairly sure one of my friends got five.
 
I will never understand why they put Waluigi Pinball in that game but not Waluigi himself.

I will never understand why they put Baby Park in Mario Kart DS but not Baby Mario and Baby Luigi themselves.
 
The multiplayer, even the multi cart one, can be bollocks. Timers everywhere, can't pause, can't go back a screen once you advanced to team select, randomizer for stage select. They just lazily copied the set up from online and it shows.
 
What's the general consensus about Mario Kart 7? Is it good or bad in comparison to other Mario Karts? I've never actually owned it, I only played a race or two on someone else's 3DS. Most of my knowledge about it is secondhand.
 
It seems just bog standard with an underwhelming roster. The tracks are pretty good despite stinkers like Cheep Cheep Lagoon; most people say Rainbow Road in the Nitro cups is the best one in the series. They also started the trend with the big course having three sections rather than three laps, but Rainbow Road is the one worth playing the most. Wuhu Loop is all right, but I didn't like Maka Wuhu. There's no VS mode, so you have to play entire cups to play a particular track. Coins are okay, I guess, but the last part to unlock (Gold body) is a ridiculous grind. Battle Mode is all right, better than Mario Kart Wii's.