Mario Ports Poll (VOTE!)

What are good Mario ports?

  • Super Mario Bros. Deluxe

    Votes: 4 18.2%
  • Super Mario Advance

    Votes: 6 27.3%
  • Super Mario Advance 2

    Votes: 5 22.7%
  • Super Mario Advance 3

    Votes: 4 18.2%
  • Super Mario Advance 4

    Votes: 7 31.8%
  • Super Mario All Stars (Wii)

    Votes: 5 22.7%
  • Super Mario Maker For Nintendo 3DS

    Votes: 1 4.5%
  • Poochy & Yoshi's Woolly World

    Votes: 2 9.1%
  • Mario Kart 8 Deluxe

    Votes: 13 59.1%
  • Captain Toad: Treasure Tracker (Switch)

    Votes: 4 18.2%
  • Captain Toad: Treasure Tracker (3DS)

    Votes: 1 4.5%
  • New Super Mario Bros. U Deluxe

    Votes: 3 13.6%

  • Total voters
    22

Parakoopa144

a delicious beverage
Hey there! I'm trying to collect information for my Shroom' article on ports, so I created a poll. You have 3 votes, so vote for your 3 favourite Mario ports!
It ends in 5 days, and also if you wanna leave any comments on this thread about them, I'll include them in the article.

Cheers.
 
Out of them, Mario Kart 8 Deluxe is my favorite. Not only it added a really fun 5 minute Battle Mode, the Switch is just as moddable as the Wii U, so I had so much hours of fun out whaling on Cutie, Wally <3, and Stupid Music.

I love Super Mario Advance and Super Mario Advance 2, Super Mario Advance being my favorite of the Advance titles, mostly because I can play as Toad and I love throwing vegetables.

I also voted for Treasure Tracker for Switch, even though I don't own it. My Wii U's disc drive is busted and the game is worth for a double dip especially for its multiplayer.
 
I voted for SMB Deluxe, Mario Advance 3, and Captain Toad Switch. I would also vote Mario Advance 4, but only the VC version makes the top 3 because that's the only way you can access all the extra levels.
 
A good port adds extra content in addition to being a properly functioning version of the game, and the ones that do that best out of these are Mario Kart 8 Deluxe, Super Mario Bros. Deluxe, and Super Mario Advance 4 (or any of the Advance games really, but 4 added the most new content from what I can tell). Mario Kart 8 Deluxe included the original's DLC while also adding a new and improved battle mode and new characters. SMB Deluxe didn't play as well as the original, but it included tons of extra content such as most of Lost Levels, new modes including a multiplayer versus before SMM2 made it cool, and lots of collectibles and bonuses. Super Mario Advance 4 added several new levels and extra content through the e-reader, though I admit that the use of the e-reader makes this content be worth less if you're playing the original. However, the Wii U Virtual Console version unlocks all that stuff automatically, so it's a good deal!

As for bad ports, I'd say Super Mario Maker on 3DS and the Wii version of Super Mario All-Stars fit the bill. SMM 3DS removed browsing online levels, which was a huge part of the original game, and you know a port is bad when it removes content and doesn't even add any to make up for it. Super Mario All-Stars on SNES was great, but the Wii port is literally the same exact game with no additions (except the booklet and music CD, but I'm talking in-game additions). You'd think they could do something better for Mario's 25th anniversary than re-release an 18-year-old game SNES game with no changes (especially seeing what they did with Kirby's anniversary around the same time), but apparently not.
 
While it's not an option in the poll, and this is about good ports and remakes, I'd like to shine some light on a rarely talked port of highly talked about racing game, Diddy Kong Racing DS.

This game showcases everything wrong with a majority of DS games, forced touch controls for the sake of having them in the game. To get a starting boost you need to use the touch screen, swiping down when in the kart and drawing circles with the plane, however getting the start boost with either of these vehicles can only be done comfortably if you're one of the 10% that are left handed, and the circles must be done clockwise which my playthrough of Bomberman Land Touch has proven I can not do. The hovercraft requires you to blow into the mic, so anyone can do that but it still feels very forced.

The Silver Coins challenge is gone, now replaced with the touch screen based Balloon Touch challenge. Outdated method of moving the screen via touch aside, they're rather easy and they're isn't much to say about them other then Silver Coin's were better.

All of the balloons in the hub are now locked behind unresponsive touch based challenges, or Taj's intrusive and annoying challenges. The original tutorials return alongside two new challenges, one based around blowing torches using the microphone, which is unresponsive, and another that sends you on a wild goose chase across the island to pick up ten randomly appearing tokens before Taj does, which is tedious. The token challenge is also annoying because the game attempts to direct you with an arrow, but the arrow doesn't help as it's on the bottom screen meaning it doesn't show height, and the minimap isn't big enough to show whether or not the token is near the wall or behind it until it's too late.

Wish Track's are a cool idea, but are terrible in execution. You create four of them in adventure, with the last one being the one where you can draw whatever you want, and there isn't much potential for creating good tracks. You draw a rather bland minimap of a track, specify how much you want the track to go up and down, specify a starting point, and just hope for the best. All of the tracks feel the same with no walls or offroad, just the line that you drew. There's not much room in terms of what you can draw with that line either, the track can't go over another part of the track, the road can't go anyway near a previous piece of road, and the amount of ink is rather limited. Again, a cool idea, just horribly executed. I'll stick with TrackMania for track creation.

The wishes menu is actually kind of cool. You can change the colour of your kart, but this only changes the amount of red green and blue in the original palette, so there's not much room for customisation beyond making the car entirely red, blue or green. The kart customisation goes one step further and actually allows you to customise the look and stats of the vehicle, it's poorly designed with the upgrade that is required to use the other upgrades being better then half of the upgrades, and the cosmetic changes and stat differences can't be seen before being bought, but at least there's the option for customisation. Player icons and track side advertisements can be drawn by the player, I have no artistic talent but it's a nice addition for anyone who does. Finally there's the option to record sound effects, it's fun because I get to hear a bit crunched Jack Black say "Octago-" whenever I use an item. The problem is that the game is stingier then CTR:NF with how it hands out coins. The coins come at the cost of the bananas from the original, now adding to a total across all modes rather then just one race, however the amount of coins on a track are rather still rather low, meaning you have to grind a lot just to get them. The kart customisation and player icons don't have have to be brought, but everything else still does. The wish menu also has new tracks and gameplay modes to be bought. The silver coin challenges can be played this way, and the player can create and save their own wish track with this. All of these options still suffer from the problem of being too expensive.

Overall the remake adds features that while cool on paper, are poorly executed, and changes a lot things that didn't need to be changed.
 
I voted for:

Mario Kart 8 Deluxe: Mario Kart 8 is already a great game, and the Deluxe version is even better because the battle mode is obviously better and they added a few new characters. Also, the addition of auto-acceleration and smart steering has made it possible for me to play with three controllers at once. In the Wii U version, I could only play with two controllers at once.

New Super Mario Bros. U Deluxe: NSMBU is my favorite 2D Mario game, so I was very glad that it was ported to the Switch. I do like the inclusion of Toadette, but I don't like how she makes the game easier. For example, I completely avoided using her in the Super Luigi U levels because she adds more time to the clock.

Super Mario All-Stars: I love the improvements that they made to each game. The graphics are better and the levels have nicer looking backgrounds, the music sounds better, and the game saves after you beat each world which means that you don't have to beat the whole game in one sitting (The Lost Levels saves after every level, due to its difficulty). Speaking of The Lost Levels, I'm glad that you only need to beat the game once to access Worlds A through D, and not 8 times like in the original.
 
Diddy Kong Racing DS is also extremely poorly balanced. The only customizations that actually matter are the speed boost ones and those are the ones that'll help you win races; the others don't. One important thing to mention: acceleration boosts for airplanes are actually completely useless because all planes have the same rate of acceleration. And the basic upgrades are all useless too, because they're all outclassed by the racer upgrade. The little bananas on the stats screen before you select a character? They lie.


The balloon touch challenges are stupid and boring and I hated doing them all the time.

Did I forget to mention how dreadul the game's voices are? I'll mention how dreadful the game's voices are because it's true.