While it's not an option in the poll, and this is about good ports and remakes, I'd like to shine some light on a rarely talked port of highly talked about racing game, Diddy Kong Racing DS.
This game showcases everything wrong with a majority of DS games, forced touch controls for the sake of having them in the game. To get a starting boost you need to use the touch screen, swiping down when in the kart and drawing circles with the plane, however getting the start boost with either of these vehicles can only be done comfortably if you're one of the 10% that are left handed, and the circles must be done clockwise which my playthrough of Bomberman Land Touch has proven I can not do. The hovercraft requires you to blow into the mic, so anyone can do that but it still feels very forced.
The Silver Coins challenge is gone, now replaced with the touch screen based Balloon Touch challenge. Outdated method of moving the screen via touch aside, they're rather easy and they're isn't much to say about them other then Silver Coin's were better.
All of the balloons in the hub are now locked behind unresponsive touch based challenges, or Taj's intrusive and annoying challenges. The original tutorials return alongside two new challenges, one based around blowing torches using the microphone, which is unresponsive, and another that sends you on a wild goose chase across the island to pick up ten randomly appearing tokens before Taj does, which is tedious. The token challenge is also annoying because the game attempts to direct you with an arrow, but the arrow doesn't help as it's on the bottom screen meaning it doesn't show height, and the minimap isn't big enough to show whether or not the token is near the wall or behind it until it's too late.
Wish Track's are a cool idea, but are terrible in execution. You create four of them in adventure, with the last one being the one where you can draw whatever you want, and there isn't much potential for creating good tracks. You draw a rather bland minimap of a track, specify how much you want the track to go up and down, specify a starting point, and just hope for the best. All of the tracks feel the same with no walls or offroad, just the line that you drew. There's not much room in terms of what you can draw with that line either, the track can't go over another part of the track, the road can't go anyway near a previous piece of road, and the amount of ink is rather limited. Again, a cool idea, just horribly executed. I'll stick with TrackMania for track creation.
The wishes menu is actually kind of cool. You can change the colour of your kart, but this only changes the amount of red green and blue in the original palette, so there's not much room for customisation beyond making the car entirely red, blue or green. The kart customisation goes one step further and actually allows you to customise the look and stats of the vehicle, it's poorly designed with the upgrade that is required to use the other upgrades being better then half of the upgrades, and the cosmetic changes and stat differences can't be seen before being bought, but at least there's the option for customisation. Player icons and track side advertisements can be drawn by the player, I have no artistic talent but it's a nice addition for anyone who does. Finally there's the option to record sound effects, it's fun because I get to hear a bit crunched Jack Black say "Octago-" whenever I use an item. The problem is that the game is stingier then CTR:NF with how it hands out coins. The coins come at the cost of the bananas from the original, now adding to a total across all modes rather then just one race, however the amount of coins on a track are rather still rather low, meaning you have to grind a lot just to get them. The kart customisation and player icons don't have have to be brought, but everything else still does. The wish menu also has new tracks and gameplay modes to be bought. The silver coin challenges can be played this way, and the player can create and save their own wish track with this. All of these options still suffer from the problem of being too expensive.
Overall the remake adds features that while cool on paper, are poorly executed, and changes a lot things that didn't need to be changed.