Super Smash Bros. Ultimate

Miki Hoshii said:
Unlocking characters was a chore. Preferred rules are inconsistent.
gods the quickplay rule prefs are bullshit. there should at least be an option to where you can mandatorily omit team battles and shit but rip. the arena thing does seem to help circumvent this but then you gotta go through the pain of finding a match which is eh
 
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Fawful Claus said:
Gamefreak75 said:
Not really a fan of picking the stage before characters. Is there any way to change that or am I just going to have to deal with it?
Agreed, a change like that should've been made back in Melee if they were going to change it. By now the order of selection is an afterthought for many of us, and I personally don't play competitively enough to care about how it impacts the competitive scene, I at least want the option to use the classic order.

There's possibly a technical and practical reason for that rather than competitive reason: stages load slower than characters, so the heavy loading of stages is taken place in the character select rather than the stage select. Hence why after you pick your character, you can almost immediately jump into battle.
 
The fact that stage hazards have to be toggled from the rules menu instead of stage select makes zero sense to me.
 
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Uh, I'm pretty sure anyone who has played MSGV will get the reference...
 
So after many long hours and staying up late I've unlocked everyone just through doing vs matches, and no resetting.

Loving the game, it just feels so good to control. I don't think I can ever go back to playing Smash 4 after this.

In terms of newcomers, K. Rool is far and away the most fun for me. I love everything about him and I can't believe a heavy is this good. It's one thing to get your most wanted character, but to get them and also have them be super fun, that's amazing.

Ridley's probably my second favorite to play (also my second most wanted how about that). Inklings and the Belmonts are fun, but the Belmonts are very tricky and I'm still trying to wrap my head around exactly how they play. Isabelle doesn't do much for me but I never liked playing as Villager so that's expected. I need more time with Incineroar.

In terms of echoes, Richter, Daisy, and Dark Samus are pretty one to one frame data wise but I'm actually kinda liking Samus this go around so I can see myself playing Dark Samus kinda frequently. I'm liking Ken more than Ryu. As for Chrom, I see the potential, his recovery just makes playing him a little frustrating at times. Definitely will be spending more time with him.

I love so many of the updated veterans. Link, Zelda, and Ganondorf, in addition to looking better, all feel so much stronger. Marth is still Marth, but that's just what i want, and Cloud still feels good but appropriately toned down. Even characters I normally don't enjoy playing, like Pit and Little Mac feel fresh and fun.

My god the stages are gorgeous. All of them look stunning in HD. The Melee upgrades are my personal favorite. Fountain of Dreams, Pokemon Stadium, and all the others look incredible. And the new freedom with music is much appreciated, especially with there being so much good music to choose from.

Haven't dived into single player yet, but this is on track to become my favorite ever Smash game.
 
I REALLY wish Mario's final smash didn't revert to fucking shit again. They managed to make it unbearably awful, while Smash 4 Mario's Final Smash actually worked and had the potential to sweep away entire teams more easily. Every time I play with Final Smashes on, I feel like I'm at a major disadvantage. It's also really annoying that the "cinematic" final smashes remove your held items, which is retained from the previous game.

The unlocking system is tedious as hell, and it is a gigantic chore. It doesn't help that I unlocked Dr. Mario last. World of Light is also very dull.

Nearly every other part of the game is fantastic though. I love 8 player 4 v 4 hazards on, explosives only, friendly fire, 1:00 stage morph intervals, and I wish I can turn on the FS meter but it feels unfair to Mario and that held item vanishing is annoying as well as some of the final smashes that screw with the camera like Pikachu's electric fart ball.
 
Well, Mario's final smash might as well be that, extremely ineffective