Mario & Luigi: Superstar Saga + Bowser's Minions

Baby Luigi said:
ArchagentEverlasting said:
Good gameplay alone is often rather drab with lack of motivation to play the game.
Pokemon,

Pokemon usually has a decent enough plot.

Side note: Why is your profile picture different every time I open a thread and you're in it?
 
ArchagentEverlasting said:
Good gameplay alone is often rather drab with lack of motivation to play the game.
That's your opinion, but my opinion is that what makes the game is first and foremost the gameplay. The second most important thing for me are the characters: are they memorable, have good voice work, and are characters I want to root for? I tend to gloss over the plot more often than not. I used to be the "would be nice if Mario games had more story to them" but I played games like Torchlight II, Left 4 Dead 2, Tales of Symphonia, Bayonetta 2 and am interested in a few other games and made me realize how little I cared for the plot.

Monster said:
Granted I never really bothered with the cafe much once all the E. Gadd inventions were obtained.
you're not a true MaRPG fan if you haven't maxed a bro's stat to 999 HP and laughed at how the bomb at the end of Bowletta's fight doesn't KO that bro.
 
ArchagentEverlasting said:
Well, they won't ever get better at it if they don't try.
But there is no point, no matter what they come up with other games will always have better stories than they do due to Mario's simplistic nature.

When it comes to video games, stick to what you are good at. Don't pointlessly branch out.
 
Mcmadness said:
When it comes to video games, stick to what you are good at. Don't pointlessly branch out.
so what you're saying is to not risk creativity and have all games in a series be mostly the same thing repeated over and over again? because gee that sure sounds really fun and exciting and something i'd definitely buy.

mario stories, albeit simplistic, have a unique charm to them that make them so fun and exciting to play for everyone. it's why i've played ttyd at least 5 times, bis 4 times, paper mario twice... you get the point. like it or not, nintendo knows how to properly balance story and gameplay, and saying that they shouldnt bother cause someone else can do it better does not help in any way. it only serves to stifle creativity and experimentation. do you really want all of mario to go the way of nsmb?

don't judge a fish on its ability to climb a tree.
 
No because Mario not having an emphasis on a story =/= NSMB.

As I said, Mario stories are always nothing but mediocre they can be funny but they lack any real oomph to em and whenever they try to go beyond that it's always about some one off characters that we will never see again.

It's better that the series keep doing what its always done, not give a shit about plot and focus on bring in cool and new gameplay and visual concepts because thats what makes the franchise stand out from other video games and its what helped make it last these 30 some years.
 
LeftyGreenMario said:
ArchagentEverlasting said:
Good gameplay alone is often rather drab with lack of motivation to play the game.
That's your opinion, but my opinion is that what makes the game is first and foremost the gameplay. The second most important thing for me are the characters: are they memorable, have good voice work, and are characters I want to root for? I tend to gloss over the plot more often than not. I used to be the "would be nice if Mario games had more story to them" but I played games like Torchlight II, Left 4 Dead 2, Tales of Symphonia, Bayonetta 2 and am interested in a few other games and made me realize how little I cared for the plot.
And that's your opinion. I've enjoyed plenty of games with minimalistic plots, but all of my favorite games put just as much emphasis on the story as they do the gameplay. To me, a story can easily add meaning, purpose, and depth to gameplay, which makes the experience all the more engaging. Like, do you think something like Undertale would be nearly as lauded if it was just the gameplay? Even in Portal, where gameplay is easily at the forefront, much fewer people would still be talking about it if it wasn't for GLADoS. Or what about games whose gameplay is entirely in service of a narrative, like What Remains of Edith Finch or Gone Home, or basically any visual novel? You're free to have your own opinion, of course, but I would ignoring far too many games if I ignored story. Although I do prefer a minimal plot to a bad plot: I don't care how good the gameplay is, if I have to sit through long cutscenes of guys growling about revenge nonstop and people breathing through their skin, I'm going to come out of the game with a negative experience.
 
Story isn't the only way you can be creative. Mario Galaxy 1 and 2 have less story, but are still more creative than TTYD thanks to their gameplay and level/boss design. Unless you count giving an enemy a hat the apex of creativity.
 
GmanSir said:
Story isn't the only way you can be creative. Mario Galaxy 1 and 2 have less story, but are still more creative than TTYD thanks to their gameplay and level/boss design. Unless you count giving an enemy a hat the apex of creativity.

I feel TTYD was much more creative simply because there were characters who felt like... people. They had arcs and flaws and stuff.