The 9th Anniversary of Super Mario Galaxy 1.

The RPG Gamer

I am the greatest RPG gamer alive
Super Mario Galaxy 1 an amazingly great game for the Wii has turned 9 years old today OMG! Time sure goes by real fast.
 
It'll turn 10 next year along with Super Mario Sunshine becoming 15.
 
Yeah that's pretty amazing considering the game actually looks like a modern game but hey, time doesn't stop.
 
ah the game that i respect to utmost degree but simply cannot get into, sad world for me but congrats to the game itself.
 
Koops the koopa troopa said:
Yeah that's pretty amazing considering the game actually looks like a modern game but hey, time doesn't stop.

Super Mario Galaxy does not look like a modern game
 
Super Mario Galaxy's presentation is nice, but it still looks like an old game from 2008. Mario himself doesn't even look that great. Heck, his body texture files is only 256x128 pixels and his face is a measly 128x128 pixels while high-quality PC games at the time could have 1024 pixel resolution AND include other neat things like bumpmapping (give the texture an illusion of depth without changing the mesh itself) and specmapping (i.e. mask that determines how much light can reflect off here and there). Meanwhile, Brawl had 512x512 pixel resolution on textures. I think it's graphically on par, if not under, with its contemporaries. That's from a pure technical standpoint, not accounting for presentation / arrangement and frame-rate, both which are good.

So, while I don't think it aged super poorly, Galaxy had piss-poor camera work during cutscenes that DID exemplify its age (this one is a notable example, where I think even people at the time complained about it but it just showed its age more).

Super Mario Galaxy doesn't necessarily have bad graphics per se, but it looks graphically less powerful than its contemporaries and obviously our modern games.
 
LeftyGreenMario said:
Super Mario Galaxy's presentation is nice, but it still looks like an old game from 2008. Mario himself doesn't even look that great. Heck, his body texture files is only 256x128 pixels and his face is a measly 128x128 pixels while high-quality PC games at the time could have 1024 pixel resolution AND include other neat things like bumpmapping (give the texture an illusion of depth without changing the mesh itself) and specmapping (i.e. mask that determines how much light can reflect off here and there). Meanwhile, Brawl had 512x512 pixel resolution on textures. I think it's graphically on par, if not under, with its contemporaries. That's from a pure technical standpoint, not accounting for presentation / arrangement and frame-rate, both which are good.

So, while I don't think it aged super poorly, Galaxy had piss-poor camera work during cutscenes that DID exemplify its age (this one is a notable example, where I think even people at the time complained about it but it just showed its age more).

Super Mario Galaxy doesn't necessarily have bad graphics per se, but it looks graphically less powerful than its contemporaries and obviously our modern games.
Then again, the Wii is nothing more than just a beefed up GameCube with slightly improved graphics making it close to the original Xbox.