Worst Mario RPG?

What is your least favorite Mario RPG?

  • Super Mario RPG: Legend of the Seven Stars

    Votes: 2 4.9%
  • Paper Mario

    Votes: 0 0.0%
  • Paper Mario: The Thousand-Year Door

    Votes: 2 4.9%
  • Super Paper Mario

    Votes: 9 22.0%
  • Paper Mario: Sticker Star

    Votes: 19 46.3%
  • Mario and Luigi: Superstar Saga

    Votes: 2 4.9%
  • Mario and Luigi: Partners in Time

    Votes: 3 7.3%
  • Mario and Luigi: Bowser's Inside Story

    Votes: 1 2.4%
  • Mario and Luigi: Dream Team

    Votes: 2 4.9%
  • Mario and Luigi: Paper Jam

    Votes: 1 2.4%

  • Total voters
    41
The worst you can say about sticker star's plot is that it's a painfully average scenario that is aware it's painfully average.

Super Paper Mario is a painfully average plot that thinks it's blowing your mind.
 
Zuko said:
Striker Mario said:
Super Paper Mario is pretty bad in my opinion. The other Paper Marios don't have the same kind of god awful story that bogs down the gameplay.
Sticker Star
You can forget about Sticker Star's story. It doesn't bog down the plot if it's crêpe-thin. Super Paper Mario, no, the plot gets in the way of the enjoyment of the game. World 2, anyone?
 
World 2-3 in Super Paper Mario is certainly boring but a viewpoint you can look at it from is that the developers intentionally designed the stage that it was boring to immerse the player in the situation of the story that is going on. In most games when a the main character is forced to do something really boring by other characters, the developers often make the task enjoyable for the player so they keep playing the game. Super Paper Mario does it differently in way that the stage itself is boring so the player can get a full feel what's going on in the world that takes place and that the player experiences what the character the player is playing as it's experiencing. It's something Mario games very rarely use as the games a very gameplay centered but considering Super Paper Mario wanted to have more of a story, it decided to take that direction. I really like how it's done especially considering the other 99% of the game is meant to be enjoyed from a gameplay standpoint.

However you can argue that it is wrong for developers to use this and that gameplay should be sacrificed for story purposes. An example Jaspar Batt Jr., the final boss of No More Heroes 2 was purposely designed to be unfair to give the player the feel that revenge is unsatisfying in which youtuber Alex Rochon augured during his Top 10 Worst Bosses list that it ruins the game.
 
In my opinion, I think that's one of the laziest ways you can immerse players into the game; by emulating the boring aspects of real life and creating a slog of a level, to make it artificially long so you remember it, in the worst way possible. Usually, video games that successfully immerse players without boring them have a purpose, a meaning, and most importantly, are enjoyable and therefore remembered fondly by players. What happened in World 2-3 of Super Paper Mario is not enjoyable at all, and isn't the reason we play video games is to entertain ourselves?
 
Like a novel, I don't think Super Paper Mario can afford to risk losing its players' attention to it. When you want people to be immersed in your story, you need to first grip them firmly and then do everything you can to keep that grip. This is especially important in a world full of distractions also vying for the player's attention. This stuff in Super Paper Mario is just like having to read through a super stuffed paragraph of exposition and description and no plot advancement whatsoever, and that's bound to have players and readers to just put down the game. And if they continue, it'll be etched as a negative experience which is bound to impact their overall enjoyment of the game.
 
The whole story feels like someone at Intelligent Systems dug through Miyamoto's desk and found an idea for a Zelda game his 6-year old nephew wrote for him.
 
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