post any random Mario thought on your mind

Blue eyes are strangely common for major human characters in the Mario series compared to how uncommon they are in real life. Even Pauline who used to be shown with greyish lavender colored eyes currently has blue eyes. Wario and Waluigi are the notable exceptions.
 
In Mario and Luigi: Dream Team, in the final phase of the giant boss fight against Giant Bowser, where Bowser grows extra large from Kamek's magic, what happens if you fail to counter the attack by Giant Bowser, both the fireball and the stomp?
 
In Mario and Luigi: Dream Team, in the final phase of the giant boss fight against Giant Bowser, where Bowser grows extra large from Kamek's magic, what happens if you fail to counter the attack by Giant Bowser, both the fireball and the stomp?
I don't play that game because I am very poor and broke but I assume nothing happens
 
I just learned today that the Mario Party 10 minigame "Fruit of the Doom" is known as "Fruit Fetch" in the UK. Honestly, I like the American name better simply because it's a funny spoof of a very real brand.
Fruit of the D/L oom
 
In Mario and Luigi: Dream Team, in the final phase of the giant boss fight against Giant Bowser, where Bowser grows extra large from Kamek's magic, what happens if you fail to counter the attack by Giant Bowser, both the fireball and the stomp?
Weird place to ask a mechanical question, but I got you. However, I can only use Bowser X on such short notice. That shouldn't result in major differences from Bowser aside from damage, but worth noting.

Both inflict damage, as you might expect. The stomp flattens out Luigi, but he gets back up. The fireball not only hurts, but bumps Luigi into the lava surrounding the arena for even more damage. The fireball + lava combo when fighting Bowser X inflicted about half of Luigi's health in damage. I did not get an approximation of damage from the stomp, considering it KO'd me, but it would be safe to assume that it also inflicts about half of Luigi's health in damage when fighting Bowser X. More importantly, the only way to start the turn necessary to use Star Driver is to successfully counter either; failing means Bowser attacks again. (I didn't test this, but believe this does count against the Battle Ring turn counter. Though if you've gotten this far these probably aren't the attacks that will make you run out of turns.)

The Bowser fight is still absolutely wicked. I really do wish that Bowser's counterplay to Hammer Chop didn't require an additional cutscene across the entire battle. Mostly it makes Hammer Chop a chore to use, and thus I usually skip using it in spite of the damage. Then again, the battle's structure is really odd in that inflicting damage doesn't really matter. The Repel the Shell segment lasts as long as necessary to drain Bowser's health, so in practice the battle is about getting there as fast as possible rather than hurting Bowser.
 
Last edited:
playing through Yoshi's Island DS for the first time in my life.
- there is no greater indicator that a game's level design was done by a complete amateur than when it just fills the screen with a hundred different enemies at once. That level in world 4 with the bouncy purple balls and bumpties pushing you above chasms, or the one with the chain chomps in world 5, come to mind.
- another indicator is how many levels feature too many forking paths and you just can't immediately tell which is the main path and which leads to bonus collectables, and you often can't backtrack if you choose the main one. this sucks for 100% completion.
- the levels drag for way too long
- people weren't joking about its graphical incoherence. it's like the briefing for its artistic direction was specifically "2005 sprite comic" or "Newgrounds video game parody"
- the castle music
 
The Yoshi Tower Special Level in World 1 is one of the most infuriating experiences to get 100%. The level is very long, you're constantly getting pressured by lava, there are so many enemies in this level. There is no Midpoint Ring, very few Winged Clouds that have Stars in them (most have coins), they have Winged Clouds that spawn stars in a high area with no platform underneath, and they have Wing Clouds that spawn stars to the far left of the stage, which those little fuckbuds can bounce out and completely ruin your chances.
 
Back