post any random Mario thought on your mind

Make it so male partners chomp at the bit too. Once you establish that Mario is a ladies' man after he receives attention from Goombella et al., culminate the whole thing with Bobbery smooching him. This way, you make it clear that Mario's pheromones are so powerful that they make even the manliest, most stolid seadogs fall in love with the greasy plumber. Simply everyone, boy or girl, would act out of character around him. That way, you would dispel potential interpretations that the game's female partners are easy, and while you still wouldn't do the writing any favors, hey--at least it's not sexist.
 
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TTYD did always seem to have a lots of instances of flirting and fawning and unrequited PDAs that… set a bit of a pushy tone, I guess I could put it.

And yeah. I really hope the next game has multiple partners who continue to develop over the entire plot. Having them all give interchangeable reactions to story beats in TTYD and SPM leaves something to be desired, and the rare exceptions are very specific. Writing partners out of the story limits the gameplay depth (and the series has probably milked its heroic sacrifice trope dry by now). I think giving a cast of partners story arcs beyond the chapters they join you in would be fresh for the series and is probably long-wanted.
Big recommendation, which not everyone will agree on, is also have make sure Mario has actual responses. Give him dialogue even. I'm not going to demand like the full on back-and-forth skits like in the Tales games, but if partners want to share their experiences or whatever, Mario needs to share his and whatnot. Characters don't develop in vacuums. That's probably the best way to boost partners, have the guy they talk to contribute to this.

Origami King actually did this quite effectively between Mario and Olivia, so that's a good starting point. Heck, just to show you that there's some improvement since TTYD, Paper Mario has reacted a lot more appropriately to certain key plot points such as having a party member leave for good vs in Super Paper Mario where he barely reacts to his own brother metamorphosing into some abomination.

The thing is the way these partners are set up, it'll make the script get unnecessarily complicated with matrices of dialogue trees and whatnot, which isn't fitting for a Paper Mario game, so I don't really blame Origami King for consigning partners to a limited arc.

Make it so male partners chomp at the bit too. Once you establish that Mario is a ladies' man after he receives attention from Goombella et al., culminate the whole thing with Bobbery smooching him. This way, you make it clear that Mario's pheromones are so powerful that they make even the manliest, most stolid seadogs fall in love with the greasy plumber. Simply everyone, boy or girl, would act out of character around him. That way, you would dispel potential interpretations that the game's female partners are easy, and while you still wouldn't do the writing any favors, hey--at least it's not sexist.
Adding on to it, let's just say if all these coy partners were male, people WOULD actually take notice on how strange this is. Saying "if these characters were male" actually should help offering perspective on these kinds of critiques on female depiction, even outside Paper Mario.
 
The thing is the way these partners are set up, it'll make the script get unnecessarily complicated with matrices of dialogue trees and whatnot, which isn't fitting for a Paper Mario game, so I don't really blame Origami King for consigning partners to a limited arc.
Why so? My thinking was that they'd just swap the relevant partner(s) out when a scene specifically calls for them. If that would be awkward, they could hide it with a scene transition or camera trick (SPM actually did a fair bit of this, despite the questionable cinematography of setting nearly every cutscene in 2D). The existing points where every partner gives interchangeable responses seem like the ones that would require more dialogue work, both from a technical perspective and in terms of coaxing a bunch of distinct personalities into the same story script.
 
K. Rool should accept defeat and side with the Kong Family, maybe even become a honorary member. Who cares that he literally tried to start a famine against them and then destroy their home island. It's flippin' Donkey Kong games.
 
Yesterday I played all Super Mario Kart courses with my little brother. He liked neither any of them nor the game lol (he said controls feel like ice skating, the game looks ugly, and that most levels are bad, best one being the first lol). He enjoyed Mario Kart 64 a lot more.
 
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Gamecube Mario parties port with better graphics would be dope.
Yeah I'd rather there be a multiple in one collection though instead of porting over one specific game
 
The No Limits parade has been updated at Universal Studios Japan for the summer (best view around fifteen minutes in):
The weird Koopaling dancers have been replaced with Toad mechanic dancers (much better), dancers with F.L.U.D.D.s have been added (disappointingly for a splash parade they don't seem to work) and Peach has been kicked off her kart to ride on the float... and be replaced by Daisy! So we have a Daisy mascot character now! (Not an articulated one at the moment, but she does have an updated dress to match the style of Peach's) She is very cool, and as a Daisy fan I am very happy.