post any random Mario thought on your mind

Well the Japanese probably have no idea about that superstition, but some will tell you everything about how cursed the number 4 is.
 
Quadruple. Japanese, Italian, American and Mushroom Kingdomite.


Idk I read he was Japanese in some news article someone showed me this morning, with all the others being non-canon. I want to know how true that is now.
 

Oh it seems like they took a line from the interview from the Kotaku article and stretched it a bit imo

Kotaku: Japanese games swept the globe starting in the late 70s: Space Invaders, Pac-Man, Donkey Kong. Why do you think this made-in-Japan culture resonated with people all over the world?

Uemura: Actually, that's what I want to ask you [laughs].

Super Mario Bros. isn't set in Japan, but the character's Japanese. The name Mario sounds Italian, but he isn't Italian. They were really able to capture that ambiguity. The number of dots you could use to draw the characters was extremely limited, so Miyamoto was forced to use colors to differentiate them. He spent a lot of time working on the colors. In the end, it became the template for how a designer might express themselves through a game. It was a whole new world.
Depends how you interpret it but you can interpret it as "Mario has Japanese origin despite the setting and the name not being Japanese". That sounds more plausible to me, but eh, this isn't exactly damning information. They clearly intend Mario to be Italian or at least Italian-inspired because they were happy to roll with the nationality (I mean the names of locations from Super Mario Sunshine...., and the localized name for Goomba...).
 
Ok good but too bad Roman emperor Mario is not related. Maybe Mario had some Roman blood. Also his bowing I thought was maybe evidence for him being Nipponese.


I like how he says he spent a lot of time to work on the colors, which means Mario's design wasn't exactly an accident.
 
Mario's design is still based on how well he looks in limited hardware. It's still all deliberate, but like the circumstances are "accidental", it that means anything. Anyway, picking the right color scheme for characters is a vital part of character design, though of course the hardware does work from a limited color palette.
 
Red and blue are typically some generic-ass colors to choose but they work really well for him lol. They also sound like the first colors I'd try so idk how did he try that hard?
 
Red and blue are the boldest colors against a black background though? Compared to other color combinations (white, yellow, green, brown?) I think red and blue are a good combination especially for someone overalls-clad.

I figured Miyamoto tried hard because he picked multitudes of palettes (and also considered HOW it should be ordered; should Mario have red overalls or blue overalls?) and played around (as well as trying to render a silhouette that stood against the black background; also keep in mind how the colors display in an arcade machine, not from this computer screen as we're accustomed to) and then also other team members reviewed the color choices and made comments or revisions. I don't know too much about designing characters in such retro games since the limitations were legit.

Also the color choices also take consideration their overall shade. Should red be more dominant or subdued? Blue? How much space should these colors take up (all for the sake of readability)? And so on.
 
I did not think of all that. What a heartbreaking story of brilliant character design for a beloved character...


...but it doesn't explain why they switched to vomit rotten tomato palette for Mario in SMB1. I mean the puke green color blends bad with like the light blue sky for example.

Happy 20th birthday to Paper Mario!

Next year Mario's 40th ANNIVERSARY Mario's old.
 
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