post any random Mario thought on your mind

Zae Eildus said:
well i guess how she reacts to other characters?

or maybe what she has done since she goes around the mario universe?
Well I was referring more to her history, as that what Luigi 64DD's TV Tropes quote was talking about.
 
While it's true that story is less important for platformers, I feel that if they are able to have a story without hurting the gameplay, as shown by Galaxy 1, they might as well do it. It can make an already good game even better.
 
eh not really a good plot can be good to some but if it doesnt really flow with the gameplay there really isnt much point, especially for platformers which in most cases are just go to point a to point b and alot of platformers only need that element.

Although some games can do plot integration such as metroid fusion when really they're not really telling a story in cut scenes but rather through the enviroments themselves.
 
Luigi 64DD said:
While it's true that story is less important for platformers, I feel that if they are able to have a story without hurting the gameplay, as shown by Galaxy 1, they might as well do it. It can make an already good game even better.

Galaxy's idea of adding a story was a couple cinematics and a rather ok storybook. It helped elevate Rosalina for a lot of folks but little else.

Mind you I'm of the opinion she'd still be super popular because people really like that magic space waifu trope thing.
 
Luigi 64DD said:
While it's true that story is less important for platformers, I feel that if they are able to have a story without hurting the gameplay, as shown by Galaxy 1, they might as well do it. It can make an already good game even better.
But in Galaxy 1's case, there was a brand new and legitimately interesting main character who helped you and made you want to learn more about her. And if you didn't like her, skipping it had no effect on the gameplay.

That nice balance of story is gonna be hard to replicate without coming off as trying to resell Galaxy 1. Hell, Galaxy 2 already kinda feels that way. I think it's safe to say that game was just Galaxy with bonus levels and power-ups.

I'm getting a good feeling about Odyssey, though. It seems legitimately new. Hopefully, you can actually talk to all those (what appear to be) non-hostile NPCs.
Luigi 64DD said:
I mean story as in what Galaxy had. That's counting Rosalina's storybook of course.
If course it includes the Storybook. What more story is there besides the usual "Bowser kidnaps Peach" template that the fans clamoring for more story despise so much?
 
I've still been playing around with the gecko codes for Brawl, and I've apparently caught something in regards to Cruel Brawl.

It seems that some of the Fighting Alloys are handicapped to easily take you out, no matter how high your current damage is. I utilized some knockback modifier codes to make players 2-6 easy to wipe out with one attack. While most of the Cruel Brawl Fighting Alloys got defeated instantly, some of them are more resilient than others, and their offensive handicaps can even get past any knockback resistances that you've given your fighter.

Basically, the Alloys that get defeated instantly won't send you very far, but the ones with the stronger knockback resistance can send you packing if you're careless.

Of course, a giant metal fighter does overcome even the strongest Alloys.
 
To be honest, Koizumi in the two games he directed (Super Mario Sunshine and Super Mario Galaxy) showed that he had incredibly good skills at introducing new main characters of the Mario universe: just think of Bowser Jr., how he was introduced as Shadow Mario and then revealed his identity and his smart plot to put Mario in jail or the way Rosalina is introduced and her backstory told through a non-mandatory yet well drawn and interesting to follow storybook.
I might be repetitive in stating this, but I still think that these elements might be more relevant than they seem at first glance, especially if seen only from a gameplay point of view.
 
More size modifier fun in Brawl...

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Some tiny troublemakers are following Peach...

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Boy, those guys are so tiny that I'd think that they'd try to stay clear from her feet.

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Peach is set to 12x her normal size, while everyone else is 0.25x their normal size. Peach is so tall now that her head is never seen.

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And one more thing. Being so huge, Peach can take down the tiny fighters with one blow, while they can't do very much to stop her.

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Looks like even Daisy is being followed by some tiny pests. Again, so tall that her head is never seen.
 
They managed to make the heels acceptable at least.

Peach and ''Daisy'' have saggy boobs in those costumes though.
 
At least those don't look like tumors, but that's the nicest thing I can say about that.