What you don't like about Super Smash Bros. 3DS/Wii U?

Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
 
GalacticPetey said:
Ninelevendo said:
I honestly don't see a problem with the blast lines. Compared to Brawl, they're pretty much the same.
They're actually much bigger. With vectoring, some players can live to like 200%.
I'm guessing it's not battlefield you're talking about.
 
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
If you're talking about 300% battles, not that I've seen. However there IS a customization screen that I can't read due to being entirely in Japanese. Maybe that's where it is, I dunno.
 
Super Smash Bros. for Nintendo 3DS said:
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
If you're talking about 300% battles, not that I've seen. However there IS a customization screen that I can't read due to being entirely in Japanese. Maybe that's where it is, I dunno.

No I'm not talking about 300% super sudden death battles

Have anyone of you ever played around with the damage ratio in the options menu?
 
GalacticPetey said:
Ninelevendo said:
I honestly don't see a problem with the blast lines. Compared to Brawl, they're pretty much the same.
They're actually much bigger. With vectoring, some players can live to like 200%.

Yeah this needs a patch, may be different in the Wii U version but any character surviving a Smash at 150% is ludicrous.
 
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
Wouldn't increasing the damage ratio change basically your entire moveset and how you can approach things? But again, moves in Giant 2.0 ratio Melee work in the same way as 1.0 normal battle, just much stronger.
 
Dr. Mario said:
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
Wouldn't increasing the damage ratio change basically your entire moveset and how you can approach things? But again, moves in Giant 2.0 ratio Melee work in the same way as 1.0 normal battle, just much stronger.

That's why I get real enjoyment only out of 2.0 damage ratio

Things become easier to kill, therefore, battles are far faster paced
 
Baby Luigi said:
Dr. Mario said:
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
Wouldn't increasing the damage ratio change basically your entire moveset and how you can approach things? But again, moves in Giant 2.0 ratio Melee work in the same way as 1.0 normal battle, just much stronger.

That's why I get real enjoyment only out of 2.0 damage ratio

Things become easier to kill, therefore, battles are far faster paced
Brawl's 2.0 ratio is kind of way_out_there compared to giant Melee's 2.0 ratio. But I guess you can adjust it to be more like 1.3-1.4 but that takes too much effort. :P
 
Well that's why I enjoy Melee's Giant Melee 2.0 because the giant size makes things less campy and large, making battles more close-combat oriented, plus you don't die as easily in 2.0 giant compared to 2.0 regular

in Brawl, yeah, it's too extreme, that's why I adjust it between 1.5 or 1.3