General Discussion

They're grouped on the Enemies page too. If there wasn't so much redundancy, I'd say sure, finish the changes, but there's little point in having two massive lists that are 99% the same.
 
Ok I'll just scrap this and reorganize and reformat from the beginning. Wasted effort because I'm an idiot. >_________>
 
I'm done reformatting the page and catching any misorganization in the article

Now if you excuse me I'm done with wiki editing for now
 
I have a question. I have been changing "beta" pages to "pre-release and unused content" on some pages. Do we have to rename every page that states "beta" on the wiki?
 
Basically yeah. Filenames, no, don't rename those.
 
Was dumb enough to not let that cross my mind.

But yeah, thanks for pointing that out Glowsquid.
 
New question: should we retool Category:Poisonous Creatures, Category:Ice Creatures, Category:Fire Creatures, and Category:Electrical Creatures? It might be difficult defining these categories, but again, we don't have Category:Water Creatures, Category:Earth Creatures, or other elemental categories. I suppose Poison, Ice, Fire, and Electricity are the most notable elements, especially in the RPG games.

Although I feel that Poisonous Creatures is inadequately used (I'm sure a lot more enemies in the RPG games cause poison), that's something that can't be solved with a little bit of work. I do, however, think that these categories can be retooled to serve the enemies that cause poison, freezing, burn, and electricity (and they don't necessarily have to cause a status condition in an RPG, but a category on that would also be helpful...)
 
Well, there's an "Underwater Creatures" category, but yeah, one for things made of water or that produce water (in non-RL-biological-ish ways) to compliment the other elements would be a good thing (assuming there's enough species for it - Nep-Enut's the only thing I can think of off the top of my head, but I'm admittedly not trying terribly hard). The categories are a bit awkward in that they have characters as well as species, but thems the breaks when you deal with enemies and bosses, and all the taxonomy-based categories are dual-natured too, so why not the physiological-based ones. I think the overall "made of/produce X" definition is fine; the names should probably be "X Organisms" rather than creatures to take plants into account, but whatever, we have bigger fish to fry in the meantime, and can worry about details like that later.
 
Aside from a redlink on the Capcom article (Capcom), nope.