General Discussion

The sections are more than distinct enough to warrant being separated. The development section relies mostly on the process behind making the game without really covering what didn't make it in, and the unused content section is for everything from one-off ideas to preview builds at expositions to the scraps of code left inside, none of which is particularly relevant to the development section.
 
I actually feel like "Pre-release and unused content" could work as a sub-section of the "Development" section, seeing as scrapped stuff it is a by-product of a game's development. Hell, I'd say "Staff" could be a sub-section too - anything to cut down the main header clutter.
 
Well, I'll support anything to organize the development and behind-the-scenes stuff because as of now, I think at least putting development, staff, and pre-release and unused content next to each other would be better than... I don't know, like in WarioWare Inc., Mega Microgame$ where there is critical reception lumped in between development stuff. Or you have Diddy Kong Racing where it's organized from Development, then Sequels, then Gallery, then References to other Games, then References in later games, then it's Pre-release and unused content and Staff. It gave me some problems for creating List of Diddy Kong Racing pre-release and unused content (in terms of navigation at least, but that's likely the weird organization itself) and I was tempted to create context behind the Pro Am 64 stuff, but it's already covered in the Development section of that article.... That weird organizational hierarchy and the context required to understand some of the developmental stuff is what gotten me into suggesting it in the first place. So, the statement that "pre-release content isn't relevant to the development", I disagree.
 
I'm generally not a fan of trying to nest things, and I don't think there's much of a benefit to nesting them. The headers are going to be there no matter where we put them, so it wouldn't do much to unclutter things. The lackadaisical order is a different issue entirely; we could stand to put the articles in a consistent order before shuffling sections around.

The system we have for Mario Party Advance's quests has a few issues. The way MPA works is that every quest is tied to a location, and each quest can only be initiated by entering said locations. On the wiki, we follow suite by covering the quest in whatever location it's tied to. In some cases, this works out when the quest takes place exclusively in that location, but in several other cases, the quest requires the player to visit other locations and perform actions that are irrelevant to the starting location. Covering the quest in the location also gets unwieldy when locations have multiple quests, such as Mushroom Condo. My instinct is to push for splitting them, in a similar vein to the platformer's missions (like Painting the Planet Yellow for Flipswitch Galaxy), but I'd understand if that was too much. Still, I don't think what we're doing now is acceptable.
 
Well, if the quests do have their own names (and I believe they do, it's been a while since my sister last played Mario Party Advance on an emulator), then go ahead. For me, though, I always thought character articles were tied to these quests.
 
Time Turner said:
I'm generally not a fan of trying to nest things, and I don't think there's much of a benefit to nesting them. The headers are going to be there no matter where we put them, so it wouldn't do much to unclutter things. The lackadaisical order is a different issue entirely; we could stand to put the articles in a consistent order before shuffling sections around.
Nesting things will help make header orders consistent: it's easier to remember what's part of what rather than recall the ultimately arbitrary orders of equal-footed sections (as long as the bins make sense, of course). It will also makes using the Tables of Contents easier since then you'd have less main headers to sift through - even things that will remain unsorted will benefit from the lack of clutter resulting from turning some things into sub-sections.
 
I don't have 3D world so

I've been asked on the NIWA staff chat if it would be possible to reupload http://www.mariowiki.com/File:Cat_Rosalina.png with something that isn't ridiculously tiny.
 
Re: I don't have 3D world so

Glowsquid said:
I've been asked on the NIWA staff chat if it would be possible to reupload http://www.mariowiki.com/File:Cat_Rosalina.png with something that isn't ridiculously tiny.
I've taken these two shortly after each other so one has and the other hasn't got glitters.
1455295263_WiiU_screenshot_TV_0145D.jpg
1455295361_WiiU_screenshot_TV_0145D.jpg