The Legend of Zelda: Breath of the Wild

Re: Zelda (Wii U)

I rather see a new interesting villain rather than Ganondorf because I feel Zelda is a series where a lot could be done with a range of villains.

But what I want to see most is a open overworld that is bigger than any other Zelda.

Fighter Zae said:
Ganondorf said:
Wait, are you saying you want to make dungeons optional?

Sorta, im saying have the main dungeons and then have optional dungeons.

So theres more to do, as most zelda games dont have a lot of things to do other then collectables and the main story.
Why should we have optional main dungeons, sidequests are far from the most important thing about the game.
 
Re: Zelda (Wii U)

Why should we have optional main dungeons, sidequests are far from the most important thing about the game.

because like i said, more stuff to do?

Ive seen quite a few people complain about zeldas lack of content, as the main story and some heart pieces are basically the game, which kinda turns people off.

Optional dungeons could be more challenging and makes use for a variety of tools unlike main story dungeons which usually center around one tool that you got from a miniboss in said dungeon.

It opens more up for both difficulty and variety with the tools and general puzzle solving.

I've seen rpgs do optional dungeons and such and it works pretty well, and just adds more to the game.
 
Re: Zelda (Wii U)

NSY said:
Why should we have optional main dungeons, sidequests are far from the most important thing about the game.

Actually, I think the greater number of sidequests are what make Majora's Mask a better game than Ocarina of Time.
 
Re: Zelda (Wii U)

NSY said:
Fighter Zae said:
Ganondorf said:
Wait, are you saying you want to make dungeons optional?

Sorta, im saying have the main dungeons and then have optional dungeons.

So theres more to do, as most zelda games dont have a lot of things to do other then collectables and the main story.
Why should we have optional main dungeons, sidequests are far from the most important thing about the game.
The main dungeons wouldn't be optional. You would have some side ones that you could do if you wanted to. They could reward you with stuff like defense and magic upgrades instead of required items.
 
Re: Zelda (Wii U)

Why should we have optional main dungeons, sidequests are far from the most important thing about the game.
We can incorporate option dungeons into sidequests, can't we?
 
Re: Zelda (Wii U)

Baby Luigi said:
NSY said:
Why should we have optional main dungeons, sidequests are far from the most important thing about the game.

Actually, I think the greater number of sidequests are what make Majora's Mask a better game than Ocarina of Time.
That game was built with sidequests in mind though (thought it did an excellent job with it as well and I really liked it) but most Zelda games are not. As this will be a big Zelda game i'd rather have a 50 hour main story with only 10 hours of sidequests rather than a 10 hour long main with 50 hours of sidequests.
Hypochondriac Mario said:
Why should we have optional main dungeons, sidequests are far from the most important thing about the game.
We can incorporate option dungeons into sidequests, can't we?
Mini dungeons that test your skills, yes that would be prefect. Actual main dungeons with actual boss battles at the end, possibly not.
 
Re: Zelda (Wii U)

you could just do even amounts of sidequest with the main story.

50 hours for main and 50 hours for sidequests.

Ive seen it before and im sure nintendo could accomplish it.
 
Re: Zelda (Wii U)

NSY said:
As this will be a big Zelda game i'd rather have a 50 hour main story with only 10 hours of sidequests rather than a 10 hour long main with 50 hours of sidequests.

Actually, that depends on the quality of the sidequests and the main quests, really

I mean, look at Majora's Mask. It did an excellent job at the sidequests.
 
Re: Zelda (Wii U)

True, but I'd like to have a lot of sidequests with the mainquest because again, sidequests really flesh out Link games.
 
Re: Zelda (Wii U)

Just as long as they're not ----ty