My stance on the New Super Mario Bros. games

i actually found the first two to not be so bad, sure i didnt care much for the visuals or music.

but the rest of it didnt seem too bad. I also thought nsmbu had some pretty good throw backs to smw though, which i found very neat.

Overall i dont really care for the series, but some of the other older smb games have their own flaws.

Although i must confess i have huge love for smw for its rather impressive platforming engine and some of the levels were pretty neato.
 
Well, platformers today for Mario are all about spoon-feeding the players. It's gotten better about it with NSMBU and SM3DW, but back then it was like "die as many times as you need to in order to figure out how to advance" while today it's like "die 5 times and then here's a game-breaking item to just get you to the end".

I can understand why SMW might be hard in comparison to many platformers today. Level's like Champion's Road really show how hard the game can be if they didn't put in all the cushions that they do in the game, and just image a game where the difficulty level is around that area the entire time.

I find the old games better with platforming is not because of nostalgia (hell, I played those after the newer stuff), but just because you actually felt like each time you get farther, you feel like you accomplished something, not just relying on all the cushions thrown at you today. I mean, there are still fun levels in the latest platformers and all, but it's just a bit too easy to find all the stuff you need.
 
Couldn't have said that better myself.
 
Well...I think the modern games are much better because of the successful simultaneous multiplayer. I mean, isn't this how Mario is supposed to be like? Having a party time in a magical lands filled with random floating blocks and mushroom men? You're not supposed to take it seriously.
 
If by party time you mean kill my best friends because lol then yes
 
Kleptoad said:
If by party time you mean kill my best friends because lol then yes

Yes that's what I mean

It's so funny to toss my sis off a cliff
 
As much as I love the Mario series. I do have to admit that they're overdoing it with the New Super Mario Bros. games. I really hope it doesn't turn into the next Call of Duty (though I doubt it will)
 
Deku Link said:
Well, platformers today for Mario are all about spoon-feeding the players. It's gotten better about it with NSMBU and SM3DW, but back then it was like "die as many times as you need to in order to figure out how to advance" while today it's like "die 5 times and then here's a game-breaking item to just get you to the end".

I can understand why SMW might be hard in comparison to many platformers today. Level's like Champion's Road really show how hard the game can be if they didn't put in all the cushions that they do in the game, and just image a game where the difficulty level is around that area the entire time.

I find the old games better with platforming is not because of nostalgia (hell, I played those after the newer stuff), but just because you actually felt like each time you get farther, you feel like you accomplished something, not just relying on all the cushions thrown at you today. I mean, there are still fun levels in the latest platformers and all, but it's just a bit too easy to find all the stuff you need.

So, you think checkpoints, the main lacking thing in Champion's Run, are "cushions"? I don't know man, but people love checkpoints in their games. Removing all checkpoints is a cheap way to increase a game's difficulty.

Please Gold Star all levels in Kirby Mass Attack and you'll know the importance of checkpoints, and their absence is a strong feeling. Mass Attack is a good game, but... long levels and no Kirby can take damage, plus no checkpoints? Give me a break. Oh, and play some Rayman Origins and Legends to see the benefits of lots of checkpoints.
 
Well, I feel it can be either way or in between and still be fun. However, they have their pros and cons.

A challenging game like New Super Mario Bros, or Su