Super Smash Bros. for Wii U & 3DS Discussion

Which of the characters do you main?

  • Mario

    Votes: 6 15.4%
  • Luigi

    Votes: 8 20.5%
  • Peach

    Votes: 5 12.8%
  • Bowser

    Votes: 5 12.8%
  • Yoshi

    Votes: 4 10.3%
  • Rosalina

    Votes: 6 15.4%
  • Bowser Jr./Koopalings

    Votes: 6 15.4%
  • Wario

    Votes: 4 10.3%
  • Mr. Game and Watch

    Votes: 3 7.7%
  • Donkey Kong

    Votes: 4 10.3%
  • Diddy Kong

    Votes: 2 5.1%
  • Link

    Votes: 7 17.9%
  • Zelda

    Votes: 4 10.3%
  • Shiek

    Votes: 4 10.3%
  • Ganondorf

    Votes: 2 5.1%
  • Toon Link

    Votes: 4 10.3%
  • Samus

    Votes: 1 2.6%
  • Zero Suit Samus

    Votes: 3 7.7%
  • Pit

    Votes: 1 2.6%
  • Palutena

    Votes: 4 10.3%
  • Marth

    Votes: 3 7.7%
  • Ike

    Votes: 5 12.8%
  • Robin

    Votes: 5 12.8%
  • Kirby

    Votes: 9 23.1%
  • King Dedede

    Votes: 3 7.7%
  • Meta Knight

    Votes: 5 12.8%
  • Little Mac

    Votes: 3 7.7%
  • Fox

    Votes: 3 7.7%
  • Falco

    Votes: 1 2.6%
  • Pikachu

    Votes: 5 12.8%
  • Charizard

    Votes: 6 15.4%
  • Lucario

    Votes: 4 10.3%
  • Jigglypuff

    Votes: 2 5.1%
  • Greninja

    Votes: 2 5.1%
  • Duck Hunt

    Votes: 5 12.8%
  • ROB

    Votes: 1 2.6%
  • Ness

    Votes: 6 15.4%
  • Captain Falcon

    Votes: 3 7.7%
  • Villager

    Votes: 4 10.3%
  • Pikmin & Olimar(/Alph)

    Votes: 2 5.1%
  • Wii Fit Trainer

    Votes: 5 12.8%
  • Dr. Mario

    Votes: 6 15.4%
  • Dark Pit

    Votes: 4 10.3%
  • Lucina

    Votes: 7 17.9%
  • Shulk

    Votes: 3 7.7%
  • Pac-Man

    Votes: 6 15.4%
  • Mega Man

    Votes: 3 7.7%
  • Sonic

    Votes: 8 20.5%
  • Mii Brawler

    Votes: 2 5.1%
  • Mii Swordsman

    Votes: 1 2.6%
  • Mii Gunner

    Votes: 4 10.3%
  • Mewtwo

    Votes: 5 12.8%
  • Lucas

    Votes: 5 12.8%
  • Ryu

    Votes: 3 7.7%
  • Roy

    Votes: 6 15.4%
  • Cloud Strife

    Votes: 7 17.9%
  • Corrin

    Votes: 10 25.6%
  • Bayonetta

    Votes: 3 7.7%

  • Total voters
    39
Coming from Sakurai's reoccurring Smash Bros. features in Famitsu...

How enemies were decided for Smash Run

– serves well as a general enemy
– light processing of movement on 3DS (comes down to the system’s hardware)
– it is possible to create uniqueness for that enemy
– maintaining balance between big or small, weak or strong enemies
– reduction of the relative workload that is required
– comes from a series that is possible to choose

- some humanoids/skeletons made the cut, even though they are hard to process
- large portion of enemies from Kid Icarus: Uprising
- this is because the team had original models that were specifically made for 3DS

Why certain characters don't have human-sounding voices

- Bowser, Donkey Kong, Diddy Kong and Dedede have had human-sounding voices in cartoons
- Sakurai says animal sounds make more sense

Characters with dialog

- lines for attacks are generally shortened
- long lines of dialog would have been lost with all the audio in 4 player battles
Last but not least, we have a somewhat strange tidbit that comes from the section of

Why some older characters haven't returned

- it's hard to bring over data from Melee, due to the game being quite old
http://www.gonintendo.com/s/237943-sakurai-talks-enemies-in-smash-run-character-voices-returning-characters

I think this pretty much confirms what I thought. For the 3DS version character models were possibly ripped from Brawl except for newcomers. But I do think the 3DS version is running on a modified Brawl engine. The Wii U version must of been what he meant when he said characters were made from scratch. New engine and all.

I have no doubt in my mind that Sakurai ripped assets from games on the Wii U and 3DS maybe even Wii to make stages.

That doesn't make him lazy but actually smart, it helps keep the general aesthetic and art style of the series and game it came from. This actually gives me hope for a Nintendo Land Stage, new WW stage, DKCTF stage, 3DW stage, MK8 stage on Wii U.
 
DaKid said:
Coming from Sakurai's reoccurring Smash Bros. features in Famitsu...

How enemies were decided for Smash Run

– serves well as a general enemy
– light processing of movement on 3DS (comes down to the system’s hardware)
– it is possible to create uniqueness for that enemy
– maintaining balance between big or small, weak or strong enemies
– reduction of the relative workload that is required
– comes from a series that is possible to choose

- some humanoids/skeletons made the cut, even though they are hard to process
- large portion of enemies from Kid Icarus: Uprising
- this is because the team had original models that were specifically made for 3DS

Why certain characters don't have human-sounding voices

- Bowser, Donkey Kong, Diddy Kong and Dedede have had human-sounding voices in cartoons
- Sakurai says animal sounds make more sense

Characters with dialog

- lines for attacks are generally shortened
- long lines of dialog would have been lost with all the audio in 4 player battles
Last but not least, we have a somewhat strange tidbit that comes from the section of

Why some older characters haven't returned

- it's hard to bring over data from Melee, due to the game being quite old
http://www.gonintendo.com/s/237943-sakurai-talks-enemies-in-smash-run-character-voices-returning-characters

I think this pretty much confirms what I thought. For the 3DS version character models were possibly ripped from Brawl except for newcomers. But I do think the 3DS version is running on a modified Brawl engine. The Wii U version must of been what he meant when he said characters were made from scratch. New engine and all.

I have no doubt in my mind that Sakurai ripped assets from games on the Wii U and 3DS maybe even Wii to make stages.

That doesn't make him lazy but actually smart, it helps keep the general aesthetic and art style of the series and game it came from. This actually gives me hope for a Nintendo Land Stage, new WW stage, DKCTF stage, 3DW stage, MK8 stage on Wii U.
This is very interesting. This explains a lot about the 3DS version and gets me more excited for the Wii U version, too!
 
I got the demo. Here were my results with level 9 cpu on Battlefield (not omega version)

Mario: 2-3 (lost to Mario, Villager, and Mega Man)
Link: 4-1 (lost to Mario)
Pikachu: 3-2 (lost to Mario and Mega Man)
Villager: 4-1 (lost to Mario)
Mega Man: 4-1 (lost to Pikachu, but only because he got the Bonus Flag)

Looks like I'll be maining Mega Man.