Super Smash Bros. for Wii U & 3DS Discussion

Which of the characters do you main?

  • Mario

    Votes: 6 15.4%
  • Luigi

    Votes: 8 20.5%
  • Peach

    Votes: 5 12.8%
  • Bowser

    Votes: 5 12.8%
  • Yoshi

    Votes: 4 10.3%
  • Rosalina

    Votes: 6 15.4%
  • Bowser Jr./Koopalings

    Votes: 6 15.4%
  • Wario

    Votes: 4 10.3%
  • Mr. Game and Watch

    Votes: 3 7.7%
  • Donkey Kong

    Votes: 4 10.3%
  • Diddy Kong

    Votes: 2 5.1%
  • Link

    Votes: 7 17.9%
  • Zelda

    Votes: 4 10.3%
  • Shiek

    Votes: 4 10.3%
  • Ganondorf

    Votes: 2 5.1%
  • Toon Link

    Votes: 4 10.3%
  • Samus

    Votes: 1 2.6%
  • Zero Suit Samus

    Votes: 3 7.7%
  • Pit

    Votes: 1 2.6%
  • Palutena

    Votes: 4 10.3%
  • Marth

    Votes: 3 7.7%
  • Ike

    Votes: 5 12.8%
  • Robin

    Votes: 5 12.8%
  • Kirby

    Votes: 9 23.1%
  • King Dedede

    Votes: 3 7.7%
  • Meta Knight

    Votes: 5 12.8%
  • Little Mac

    Votes: 3 7.7%
  • Fox

    Votes: 3 7.7%
  • Falco

    Votes: 1 2.6%
  • Pikachu

    Votes: 5 12.8%
  • Charizard

    Votes: 6 15.4%
  • Lucario

    Votes: 4 10.3%
  • Jigglypuff

    Votes: 2 5.1%
  • Greninja

    Votes: 2 5.1%
  • Duck Hunt

    Votes: 5 12.8%
  • ROB

    Votes: 1 2.6%
  • Ness

    Votes: 6 15.4%
  • Captain Falcon

    Votes: 3 7.7%
  • Villager

    Votes: 4 10.3%
  • Pikmin & Olimar(/Alph)

    Votes: 2 5.1%
  • Wii Fit Trainer

    Votes: 5 12.8%
  • Dr. Mario

    Votes: 6 15.4%
  • Dark Pit

    Votes: 4 10.3%
  • Lucina

    Votes: 7 17.9%
  • Shulk

    Votes: 3 7.7%
  • Pac-Man

    Votes: 6 15.4%
  • Mega Man

    Votes: 3 7.7%
  • Sonic

    Votes: 8 20.5%
  • Mii Brawler

    Votes: 2 5.1%
  • Mii Swordsman

    Votes: 1 2.6%
  • Mii Gunner

    Votes: 4 10.3%
  • Mewtwo

    Votes: 5 12.8%
  • Lucas

    Votes: 5 12.8%
  • Ryu

    Votes: 3 7.7%
  • Roy

    Votes: 6 15.4%
  • Cloud Strife

    Votes: 7 17.9%
  • Corrin

    Votes: 10 25.6%
  • Bayonetta

    Votes: 3 7.7%

  • Total voters
    39
What I think you should do is unlock Ness, equip Lucas's special moves, and beat the shit out of the clones.

That's probably the closest you'll get.
 
Anser said:
I have no proof because while it may not be a fact, it's how I feel about the subject. My beef about clones is that the development time they took (while I'm very aware it's not the same as the one that developing a full new character would take) could have been used on something far more productive like adding another character. It's also because I think they're just cheap additions. The game may very well be the same without them. They're just fillers in the roster and they just make it look bad and lazily made. "If you don't like them, don't use them" you say? That doesn't apply for me. It BOTHERS me to see them there. I'm sure the time they took to develop Dark Pit, Dr. Mario and Lucina could have been used to develop Mewtwo, Ridley or another actually requested character (I exclude Lucina from this, because I know she was requested a lot).
True, the clones obviously took some development time, but they aren't the same development time. The developers had a deadline to meet, and roster decisions have been already made. The deadline is established because people can wait for only so long, developers have limited energy and resources to dedicate their time to making this game. The developers weren't like, "Oh, we're about to do Mewtwo, but screw that, let's do Dark Pit instead".

Even then, your presumption on clone development time is flawed too. They may seem as if they take little effort to create and program, but any moveset changes require fine-tuning to the clone's environment, so the clone is not underpowered, but it can't exploit its special moveset properties to be broken. Essentially, the clone takes nearly as much time as an "original" character. The only developing time that's really being saved is animation and voices, depending on the character.

If you hate clones, you can always plop them as punching bags and have fun killing them. It hurts to see your requested character be absent, but pay no attention to the clones and appreciate the game structure, the developers' sweat and blood, and those who did get in.

Anser said:
Of course I am. I take full responsibility for my actions. I'm acting butthurt because I am butthurt, and I'd like to see who wouldn't be after losing their main character for the SECOND time in a row. In Brawl I lost Mewtwo, and in Smash 4 not only I didn't have him back (after being told I may, mind you), but I also lost my Brawl main, which was Lucas. There may be people in my situation who would react differently, and I congratulate them for that, but this is the way I am and I won't act differently just so people won't talk about it. I'm sorry if I annoy some people with my attitude, but there's the Ignore option available 24/7.
It's okay to express your opinion strongly on such things. I think the way you're lashing at the clones and the developers is misguided, though.

Anser said:
I don't get how people feel it faster than Brawl, but that's just me. I played around seven matches and I swear I felt it like Brawl. I haven't played Brawl in some months, though, so that may be a reason, but I definitely didn't feel it fresh as I expected.
Brawl feels much floatier. I used mostly Mario in the demo and Link just once. I can't say about Link, but Mario's aerials feel much faster and they feel more effective this time around. The fast-falling is more noticeable, and Mario's momentum when using f-air feels more mobile fluid compared to Brawl. He doesn't feel like he sucks as much.

I haven't played vBrawl in such a long, long time, except for those isolated matches I had with my friend, and, while the changes are fairly subtle, they're there.
 
Dr. Mario said:
True, the clones obviously took some development time, but they aren't the same development time. The developers had a deadline to meet, and roster decisions have been already made. The deadline is established because people can wait for only so long, developers have limited energy and resources to dedicate their time to making this game. The developers weren't like, "Oh, we're about to do Mewtwo, but screw that, let's do Dark Pit instead".

I think this is the heart of my anger. What I want to know is WHY. WHY did they decide to add Dark Pit. WHY did they decide to bring Dr. Mario back from Melee instead of Mewtwo. I want to know their reasons. I want to know what they were thinking. All I need is an explanation. If Sakurai went out and said "We didn't add Mewtwo because of time constraints" I would calm down just a little because at least then I would have a reason, even though I would still be mad if that was the reason because it would be the third fucking time Mewtwo is left out for a lack of time.

Another thing that bothers me to no end is the absence of the Ice Climbers. I never used them, but I always praised their unique, original fighting style and they were some of the most interesting characters in the roster. I do know that they were left out because the 3DS wouldn't "process" them, but, didn't they think of how unfair that is? Take me as an example. Imagine my mains were the Ice Climbers. I don't have a 3DS, nor am I planning to buy one, so I'm never going to have the 3DS version of the game. I am waiting for the Wii U version, and then, surprise! Your mains are gone because an inferior version you're not even going to play couldn't handle your characters. I mean, what the actual fuck?? I don't give a damn about the 3DS version, I'm getting the Wii U version, which CAN handle my characters!! Why do I have to lose them because of the other version? It's unacceptable and it doesn't make sense at all. Even weirder is that the 3DS CAN handle Rosalina and Luma (not that I'm complaining, as she's my favorite newcomer and the sole reason I'm still planning on getting the game someday).

The saddest part about the Ice Climbers thing is that they won't be exclusive to the Wii U version, because Sakurai already said that both versions must have the same roster "in order to keep them consistent". It's a bunch of bad roster decisions what have me so disappointed and reluctant to buy the game on release day. At this point, right now, I can't really say I care about it anymore at all...
 
Anser said:
I think this is the heart of my anger. What I want to know is WHY. WHY did they decide to add Dark Pit. WHY did they decide to bring Dr. Mario back from Melee instead of Mewtwo. I want to know their reasons. I want to know what they were thinking. All I need is an explanation. If Sakurai went out and said "We didn't add Mewtwo because of time constraints" I would calm down just a little because at least then I would have a reason, even though I would still be mad if that was the reason because it would be the third *bleep*ing time Mewtwo is left out for a lack of time.
As I said, the developers weren't torn between choosing Mewtwo and Dr. Mario and decided to go with Dr. Mario. It's more like, "Oh hey look, here's the roster, the priorities are on the newcomers and the majority of the veterans. Maybe Mewtwo should return? I don't know... he's not too high on our priority and he takes too much time to develop; besides we have too many Gen 1 Pokemon already. Oh well... fans are probably going to be displeased about it, but he's going to be gone still.

Actually, I think you should be angrier at Charizard than Dr. Mario.

Anser said:
Another thing that bothers me to no end is the absence of the Ice Climbers. I never used them, but I always praised their unique, original fighting style and they were some of the most interesting characters in the roster. I do know that they were left out because the 3DS wouldn't "process" them, but, didn't they think of how unfair that is? Take me as an example. Imagine my mains were the Ice Climbers. I don't have a 3DS, nor am I planning to buy one, so I'm never going to have the 3DS version of the game. I am waiting for the Wii U version, and then, surprise! Your mains are gone because an inferior version you're not even going to play couldn't handle your characters. I mean, what the actual *bleep*?? I don't give a dang about the 3DS version, I'm getting the Wii U version, which CAN handle my characters!! Why do I have to lose them because of the other version? It's unacceptable and it doesn't make sense at all. Even weirder is that the 3DS CAN handle Rosalina and Luma (not that I'm complaining, as she's my favorite newcomer and the sole reason I'm still planning on getting the game someday).

The saddest part about the Ice Climbers thing is that they won't be exclusive to the Wii U version, because Sakurai already said that both versions must have the same roster "in order to keep them consistent". It's a bunch of bad roster decisions what have me so disappointed and reluctant to buy the game on release day. At this point, right now, I can't really say I care about it anymore at all...
A reasonable thought process would be "We can't program in the Ice Climbers, but we can't strip them of their uniqueness. Ugh... they're quite important on Nintendo's obscure parts, but after all this time trying to figure out how they work, we just can't have them in." The 3DS can process the Luma as well as Rosalina because Luma doesn't have its own moveset; it's not a separate player the way Nana is.

I don't see how unfair it is. What I do find questionable is how the 3DS has the same amount of characters as the Wii U. I think their intention is that they wanted the 3DS to be just as appealing as the Wii U version. Have less playable characters than the Wii U and it's a turn off. The 3DS has to be inevitably limiting the Wii U, though.