Mario and Luigi: Dream Team

i'm the only one that likes starlow and dreambert
 
I remember hating Stuffwell, and seething with purposefully overacted rage whenever he'd appear. But it's been, like, a decade (or... more?) since I played the game so I really don't remember why I hated him in particular... Maybe it was because he seemed like he was just a game mechanic, rather than a real character - unlike Starlow and Dreambert who are part of the narrative too. Or maybe I just had less tolerance for tutorials n' stuff back then, who knows?
 
Walkazo said:
I remember hating Stuffwell, and seething with purposefully overacted rage whenever he'd appear. But it's been, like, a decade (or... more?) since I played the game so I really don't remember why I hated him in particular... Maybe it was because he seemed like he was just a game mechanic, rather than a real character - unlike Starlow and Dreambert who are part of the narrative too. Or maybe I just had less tolerance for tutorials n' stuff back then, who knows?

The game first came out in America in 2005 (Mario & Luigi: Partners in Time), so it hasn't even been a decade yet...
 
This is the only M&L game where I maxed out the timer. 99:59 and beyond is my play time.

Mind you, I spent a lot of time looking for dialogue and on the Mad Skillathon.

Speaking of minigames, Dream Team has much more bearable minigames than BIS, which had those Bowser special attack minigames that I spent ages on and never did complete. Even the Mario and Luigi ones were pretty boring and tedious, and don't get me started about that one mandatory nose one. >.>

With Dream Team, they actually feel fun and aren't nearly as bad to the point I can't proceed in the story because they're that frustrating.
 
But Starlow didn't have a use. She would only circle you in an annoying fashion, with that horrible tingling noise... Much like Navi, I think.
 
Iggy Koopa Jr said:
But Starlow didn't have a use. She would only circle you in an annoying fashion, with that horrible tingling noise... Much like Navi, I think.

They have a purpose. They make you want to play the game more because you'll want to find a way to kill them.
 
Iggy Koopa Jr said:
But Starlow didn't have a use. She would only circle you in an annoying fashion, with that horrible tingling noise... Much like Navi, I think.
In BIS she did a couple plot-related things.