Super Mario 3D World

What do you think of Super Mario 3D World

  • Best Mario game yet, loved it

    Votes: 14 20.6%
  • Best Mario game in a while, really liked it

    Votes: 39 57.4%
  • I enjoyed it but I was hoping to see more

    Votes: 7 10.3%
  • It was okay

    Votes: 2 2.9%
  • Disappointing, expected it to be much better

    Votes: 4 5.9%
  • I hated it

    Votes: 2 2.9%

  • Total voters
    68
People think Galaxy is not linear? What are they going to do next, criticize Spore for not being an open-ended game?
 
The Nutcrackin355 said:
The galaxy games are pretty linear honestly. Still fun games but they are linear, so when people complain about the linear levels in the newer Mario games and ask for something like Mario galaxy it's pretty funny. Galaxy gives off the illusion of having openness by having the occasional big planet but the game gives a path and you go from point a to point b for every mission.
What they're talking about with "nonlinear" is the ability to bypass lots of galaxies.

What you're saying is true in that you have to go from Point A to Point B in every mission, but the same could be said for 99% of video games. I could for example say that Age of Empires is linear because you have to go from your base to the enemy base in every mission, despite the fact that there are usually multiple ways of doing so.

What I'm saying is that there's a sliding scale of linearity, and people simply want games that at least give you enough options that you don't feel like you're following the same path everyone else is.
 
Dr. Javelin said:
The Nutcrackin355 said:
The galaxy games are pretty linear honestly. Still fun games but they are linear, so when people complain about the linear levels in the newer Mario games and ask for something like Mario galaxy it's pretty funny. Galaxy gives off the illusion of having openness by having the occasional big planet but the game gives a path and you go from point a to point b for every mission.
What they're talking about with "nonlinear" is the ability to bypass lots of galaxies.

What you're saying is true in that you have to go from Point A to Point B in every mission, but the same could be said for 99% of video games. I could for example say that Age of Empires is linear because you have to go from your base to the enemy base in every mission, despite the fact that there are usually multiple ways of doing so.

What I'm saying is that there's a sliding scale of linearity, and people simply want games that at least give you enough options that you don't feel like you're following the same path everyone else is.

That does make sense. But I don't think Galaxy offers enough options within it's levels to be considered nonlinear at all. 3D Land was incredibly linear and I'm assuming 3D World is the same, so I guess in comparison it would look open but it really isn't when looked at on its own. It really is just a preference thing, do you want a linear game that understands that it is 'point a to point b' and doesn't hide it or a linear game that covers it up slightly to give you a feeling that you're deciding where to go.

How many fucking times have I said linear? don't count pls
 
^I took a sip every time you said it
 
lol I mentioned it in a GameFAQs topic as a "criticism" to why Super Mario 3D World sux