Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

Actually they would be if they are exactly like in MK8 as the game would totally make you have 2 coins, is just that easy.
 
Re: Mario Kart 8

Swiftie_Luma said:
Actually they would be if they are exactly like in MK8 as the game would totally make you have 2 coins, is just that easy.

Yeah, both of your item slots could be occupied by coins, so having two item slots wouldn't help your defenses at all if you're always cursed with picking up coins from every single item box.
 
Re: Mario Kart 8

GalacticPetey said:
May as welll post some hopes for the Switch port here.

My hope is that it's essentially MK8 (plus DLC) but with more tracks, characters, karts, and a better battle mode.

I remember hearing about a rumor that stated that there would be a grand total of 64 tracks in this game. The 48 from MK8 plus 16 more. I would add eight new ones and eight retro courses.

As far as retro courses go, I would like to see the following come back.

Wario Coliseum (GCN)
Mushroom City (GCN)
Waluigi Pinball (DS)
Choco Mountain (N64)
Shy Guy Bazaar (3DS)
Toad Factory (Wii)
Sunset Wilds (GBA)
Sky Garden (GBA)

Don't really have thoughts on new tracks. A Woolly World or Tropical Freeze one would be cool. Maybe a Kirby themed level.

As for characters, I would say six is a good number to add.

Bowser Jr.
Diddy Kong
Birdo
King Boo (confirmed)
Dry Bones
Petey Piranha

In my opinion these were the most glaring omissions from the base game. It would be great to see these six again. As far as cosmetic additions, give some pallete swaps to Toad and maybe Birdo too, in addition to the Yoshi and Shy Guy colors. Throw in some more Mii costumes too.

Battle Mode needs a total overhaul. Just replaicte the original format. Might be nostalgia speaking, but I think Double Dash nailed battle mode. Replicate that. Especially bob-omb blast.

More kart parts is a given. Maybe add in more retro ones from past games.

We already know that dual items will be a thing. I can't think of anything else in this category. Double Dash mode, maybe?

While I don't have anything against Petey Piranha, he has only been in one Mario Kart game, so I'd replace him with at least one newcomer. Magikoopa, maybe? Since he was planned to appear in Mario Kart 64? Or maybe E. Gadd, who was supposed to appear in Mario Kart DS. I don't know.

Besides, Petey is huge... He covers way too much screen.
 
Re: Mario Kart 8

Anser said:
While I don't have anything against Petey Piranha, he has only been in one Mario Kart game, so I'd replace him with at least one newcomer. Magikoopa, maybe? Since he was planned to appear in Mario Kart 64? Or maybe E. Gadd, who was supposed to appear in Mario Kart DS. I don't know.

Besides, Petey is huge... He covers way too much screen.

Petey was planned to be in Mario Kart Wii, but was cut for unknown reasons. I've also never had much of a problem with Petey covering the screen because of his size, because I've experienced worse screen-covering than that.
 
Re: Mario Kart 8

Deinosuchus said:
Petey was planned to be in Mario Kart Wii, but was cut for unknown reasons. I've also never had much of a problem with Petey covering the screen because of his size, because I've experienced worse screen-covering than that.

Still, the camera had to be zoomed out for Petey, which doesn't really happen with any other character in Double Dash!!.
 
Re: Mario Kart 8

MnSG said:
Still, the camera had to be zoomed out for Petey, which doesn't really happen with any other character in Double Dash!!.

I honestly find King Boo more distracting than Petey when I'm not using Petey, because King Boo leans further to the left and right than Petey does when I'm drifting.
 
Re: Mario Kart 8

Anser said:
GalacticPetey said:
May as welll post some hopes for the Switch port here.

My hope is that it's essentially MK8 (plus DLC) but with more tracks, characters, karts, and a better battle mode.

I remember hearing about a rumor that stated that there would be a grand total of 64 tracks in this game. The 48 from MK8 plus 16 more. I would add eight new ones and eight retro courses.

As far as retro courses go, I would like to see the following come back.

Wario Coliseum (GCN)
Mushroom City (GCN)
Waluigi Pinball (DS)
Choco Mountain (N64)
Shy Guy Bazaar (3DS)
Toad Factory (Wii)
Sunset Wilds (GBA)
Sky Garden (GBA)

Don't really have thoughts on new tracks. A Woolly World or Tropical Freeze one would be cool. Maybe a Kirby themed level.

As for characters, I would say six is a good number to add.

Bowser Jr.
Diddy Kong
Birdo
King Boo (confirmed)
Dry Bones
Petey Piranha

In my opinion these were the most glaring omissions from the base game. It would be great to see these six again. As far as cosmetic additions, give some pallete swaps to Toad and maybe Birdo too, in addition to the Yoshi and Shy Guy colors. Throw in some more Mii costumes too.

Battle Mode needs a total overhaul. Just replaicte the original format. Might be nostalgia speaking, but I think Double Dash nailed battle mode. Replicate that. Especially bob-omb blast.

More kart parts is a given. Maybe add in more retro ones from past games.

We already know that dual items will be a thing. I can't think of anything else in this category. Double Dash mode, maybe?

While I don't have anything against Petey Piranha, he has only been in one Mario Kart game, so I'd replace him with at least one newcomer. Magikoopa, maybe? Since he was planned to appear in Mario Kart 64? Or maybe E. Gadd, who was supposed to appear in Mario Kart DS. I don't know.

Besides, Petey is huge... He covers way too much screen.
I'll admit, adding Petey was my own personal bias. I recognize he is the least likely out of everyone on that list. IIRC an icon for Kamek was found in the game files. He's a likely addition. I know the director did express interest in having King Boo, Diddy, Junior, and Dry Bones. So those four plus Kamek and Birdo make the most sense I think.
 
Re: Mario Kart 8

I like how drastic people think holding two items is going to change the gameplay.

It's not. The same item balance issues will be there, the same dreaded coin item frequencies with 1st having a one in two chance of receiving it. You have more options yes, but that's provided the item system doesn't screw you over first.
 
Re: Mario Kart 8

Baby Luigi said:
I like how drastic people think holding two items is going to change the gameplay.

It's not. The same item balance issues will be there, the same dreaded coin item frequencies with 1st having a one in two chance of receiving it. You have more options yes, but that's provided the item system doesn't screw you over first.

You can hold triple reds in one slot and receive constant mushrooms!
 
Re: Mario Kart 8

Petey was most likely cut because , just like Waluigi in MK7, he was not priority.

And this is funny because the models are from MKDD. And they actually prefered to do a new model of Rosalina and Funky Kong instead of bringing Petey back.

Paratroopa was ditched too , probably in favor of Dry Bones and Baby Daisy.

I think Petey is that one character that was only relevant in his debut era , which was the GCN.

After that he managed to appear in some games later but has slowly fading away , and then its now returning but as a boss.