Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

Ulrich said:
chillv said:
YoshiGo99 said:
3D Player 2004 said:
I hope that Grand Prix AI is as easy as in Wii, I don't want to have to work hard to unlock things.

No that is no fun. We need a challenge to have. MKW was kind of boring because the AI were too slow in 150cc. I like racing on a harder difficulty but not too hard like some of those wifi user racers. Even on custom tracks I had to add that file that makes the AI go faster. I want a challenge, something where I won't be in first for the entire time even though that's good being in first.

I smell a retro difficulty preservationist

Is there anything wrong with that?

Yes, and I am not going to add anything else! End of discussion!

Baby Luigi said:
You want difficulty in a Mario Kart game? How about playing with items on "hectic" in Mario Kart Wii, placing Toad's Turnpike as a custom track over anywhere compatible other than Moonview Highway, 150cc hard computers, light bike, and have the AI param included (Yes YoshiGo, that's what it's called) to have AIs insanely cheap and fast, and call it a day.

Why do you want any more difficulty in Mario Kart games? Can't it be already frustrating than it already is what with spiny shell spam? Don't you guys have online play if you want a decent challenge?

^^^^What she said^^^^

Hissae2 said:
I am really looking forward to this. I'm really happy Moo Moo Meadows is back. :P

I'd love the ability to build our own tracks, but it doesn't look like that's going to happen.

Unless we get something like F-Zero X's that was on the N64DD
 
Re: Mario Kart 8

Baby Luigi said:
You want difficulty in a Mario Kart game?
Not really. MK is too hard for me anyways.
 
Re: Mario Kart 8

huh out of all the mk games ive played the difficulty never seemed too easy, even when compared to hard racing games like f-zero gx and extreme-g 3.

I guess thats just me though, but i think its more about the tracks then the actual racer ai.

As people can use shortcuts through many tracks and you often wont find ai doing the same, of course its hard to program ai to do that, it would be interesting for you guys proclaiming that the mk series needs harder ai players.
 
Re: Mario Kart 8

same for me really

although due to me loving the xg series i actually became good at those games to the point where my brother, who is very good at racing games, declared that racing against me in extreme-g 3 was damn stupid due to the fact he always lost.

So really, it just depends on how much effort you put into said game.
 
Re: Mario Kart 8

They need a track based off the Whoa Zone from Super Paper Mario. Anti-gravity would fit there perfectly.
 
Re: Mario Kart 8

chillv said:
小龙怪 said:
Baby Luigi said:
You want difficulty in a Mario Kart game?
Not really. MK is too hard for me anyways.

Yeah, I have those times when it gets to much for me.

I consider myself great at Mario Kart and I even get an enjoyable challenge out of playing 150cc in Mario Kart 7, mixed in with some REALLY asinine moments that ----ed me over at points

I don't think Mario Kart needs to be any more freakishly challenging than that. Go play online if challenge is what you seek.

Or better yet, play Mario Kart Super Circuit and try getting a triple star on all cups. That crap is REALLY hard to pull off.

Petey Piranha said:
They need a track based off the Whoa Zone from Super Paper Mario. Anti-gravity would fit there perfectly.

Or a track from Galaxy would do
 
Re: Mario Kart 8

Baby Luigi said:
You want difficulty in a Mario Kart game? How about playing with items on "hectic" in Mario Kart Wii, placing Toad's Turnpike as a custom track over anywhere compatible other than Moonview Highway, 150cc hard computers, light bike, and have the AI param included (Yes YoshiGo, that's what it's called) to have AIs insanely cheap and fast, and call it a day.

Why do you want any more difficulty in Mario Kart games? Can't it be already frustrating than it already is what with spiny shell spam? Don't you guys have online play if you want a decent challenge?
I have modded MKWii many, many times, almost as much as I have Skyrim, and I tried this. I could not get past two laps before I started swearing at my TV. But even though I was swearing I pulled it off!
I came 3rd.
 
Re: Mario Kart 8

chillv said:
Ulrich said:
chillv said:
I smell a retro difficulty preservationist

Is there anything wrong with that?

Yes, and I am not going to add anything else! End of discussion!

Hey, I wasn't trying to start anything, I was just asking what was wrong with it. I mean, people are allowed to have opinions, even if you don't agree with it, correct?

Baby Luigi said:
You want difficulty in a Mario Kart game? How about playing with items on "hectic" in Mario Kart Wii, placing Toad's Turnpike as a custom track over anywhere compatible other than Moonview Highway, 150cc hard computers, light bike, and have the AI param included (Yes YoshiGo, that's what it's called) to have AIs insanely cheap and fast, and call it a day.

Why do you want any more difficulty in Mario Kart games? Can't it be already frustrating than it already is what with spiny shell spam? Don't you guys have online play if you want a decent challenge?

I swear that they just been ramping up the odds of getting a Spiny Shell with each Mario Kart they make. MK7 was just hell with them since it was like twice a lap I would be bombarded with them. Worse was Rock Rock Mountain as I seemed to always get one right at the end as you're driving up the steep slope.